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Oliver-Quelennec, Katia; Bouchet, François; Carron, Thibault; Pinçon, Claire – International Association for Development of the Information Society, 2021
In-person sessions of participative design are commonly used in the field of Learning Analytics, but to reach students not always available on-site (e.g. during a pandemic), they have to be adapted to online-only context. Card-based tools are a common co-design method to collect users' needs, but this tangible format limits data collection and…
Descriptors: Learning Analytics, Educational Technology, Data Collection, Universities
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Kai Li – International Association for Development of the Information Society, 2023
Assessing students' performance in online learning could be executed not only by the traditional forms of summative assessments such as using essays, assignments, and a final exam, etc. but also by more formative assessment approaches such as interaction activities, forum posts, etc. However, it is difficult for teachers to monitor and assess…
Descriptors: Student Evaluation, Online Courses, Electronic Learning, Computer Literacy
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Bohorquez, Carlos; Marquet, Pascal – International Association for Development of the Information Society, 2019
This paper describes the first stages on the development of a design method of digital trainings using the collaborative authoring tool "ALO". Based on the theory of instrumental conflict (Marquet, 2005), this method highlights the necessity of the design digital trainings under the optimal harmonization for users/learners in didactic,…
Descriptors: Instructional Design, Programming, Conflict, Teaching Methods
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Leblay, Joffrey; Rabah, Mourad; Champagnat, Ronan; Nowakowski, Samuel – International Association for Development of the Information Society, 2018
How can we learn to use properly business software, digital environments, games or intelligent tutoring systems (ITS)? Mainly, we assume that the new user will learn by doing. But what about the efficiency of such a method? Our approach proposes an answer by introducing on-line coaching. In learning process, learners may need guidance to help them…
Descriptors: Intelligent Tutoring Systems, Coaching (Performance), Efficiency, Learning Processes
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Couland, Quentin; Hamon, Ludovic; George, Sébastien – International Association for Development of the Information Society, 2018
More and more domains such as industry, sport, medicine, Human Computer Interaction (HCI) and education analyze user motions to observe human behavior, follow and predict its action, intention and emotion, to interact with computer systems and enhance user experience in Virtual (VR) and Augmented Reality (AR). In the context of human learning of…
Descriptors: Motion, Teaching Methods, Human Posture, Data Collection
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Ifenthaler, Dirk; Gibson, David; Zheng, Longwei – International Association for Development of the Information Society, 2018
This study is part of a research programme investigating the dynamics and impacts of learning engagement in a challenge-based digital learning environment. Learning engagement is a multidimensional concept which includes an individual's ability to behaviourally, cognitively, emotionally, and motivationally engage in an on-going learning process.…
Descriptors: Learner Engagement, Electronic Learning, Learning Analytics, College Students
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Ilic, Peter – International Association for Development of the Information Society, 2019
This paper reflects on an attempt to introduce smartphones into a blended learning context and highlights several methodological considerations relevant to the collection of mobile data. While mixed methods are now common, using this approach for investigating the challenges of mobile data collection is not as common. This study employed a mixed…
Descriptors: Active Learning, Handheld Devices, Telecommunications, Blended Learning
Lohrer, Johannes-Y.; Kaltenthaler, Daniel; Kröger, Peer – International Association for Development of the Information Society, 2016
In this paper, we describe a framework for data analysis that can be embedded into a base application. Since it is important to analyze the data directly inside the application where the data is entered, a tool that allows the scientists to easily work with their data, supports and motivates the execution of further analysis of their data, which…
Descriptors: Data Analysis, Expertise, Models, Evaluation Methods
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Shimada, Atsushi; Konomi, Shin'ichi – International Association for Development of the Information Society, 2017
A new lecture supporting system based on real-time learning analytics is proposed. Our target is on-site classrooms where teachers give their lectures, and a lot of students listen to teachers' explanation, conduct exercises etc. We utilize not only an e-Learning system, but also an e-Book system to collect real-time learning activities during the…
Descriptors: Foreign Countries, Data Collection, Data Analysis, Electronic Learning
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Alturkistani, Abrar; Car, Josip; Majeed, Azeem; Brindley, David; Wells, Glenn; Meinert, Edward – International Association for Development of the Information Society, 2018
Massive Open Online Courses (MOOCs) are widely used to deliver specialized education and training in different fields. Determining the effectiveness of these courses is an integral part of delivering comprehensive, high-quality learning. This study is an evaluation of a MOOC offered by Imperial College London in collaboration with Health iQ…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Castellano, Soledad; Arnedillo-Sánchez, Inmaculada – International Association for Development of the Information Society, 2016
This paper presents a discussion on potential conflicts originated by sensorimotor distractions when learning with mobile phones on-the-move. While research in mobile learning points to the possibility of everywhere, all the time learning; research in the area suggests that tasks performed while on-the-move predominantly require low cognitive…
Descriptors: Handheld Devices, Telecommunications, Electronic Learning, Perceptual Motor Learning
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Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – International Association for Development of the Information Society, 2017
This study aims to test the usability of MyLA (My Learning Analytics), an application for students at two German universities: The Cooperative State University Mannheim and University of Mannheim. The participating universities focus on the support of personalized and self-regulated learning. MyLA collects data such as learning behavior and…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability
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Maaliw, Renato R. III; Ballera, Melvin A. – International Association for Development of the Information Society, 2017
The usage of data mining has dramatically increased over the past few years and the education sector is leveraging this field in order to analyze and gain intuitive knowledge in terms of the vast accumulated data within its confines. The primary objective of this study is to compare the results of different classification techniques such as Naïve…
Descriptors: Classification, Cognitive Style, Electronic Learning, Decision Making
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Yeung, Cheuk Yu; Shum, Kam Hong; Hui, Lucas Chi Kwong; Chu, Samuel Kai Wah; Chan, Tsing Yun; Kuo, Yung Nin; Ng, Yee Ling – International Association for Development of the Information Society, 2017
Attributes of teaching and learning contexts provide rich information about how students participate in learning activities. By tracking and analyzing snapshots of these attributes captured continuously throughout the duration of the learning activities, teachers can identify individual students who need special attention and apply different…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Handheld Devices
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Jong, Morris Siu-Yung; Chan, Tom; Tam, Vincent; Hue, Ming-Tak – International Association for Development of the Information Society, 2017
Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game contexts. There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance current learning and teaching practices in school education. This paper…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
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