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Yajun Guo; Shuai Li; XinDi Zhang; Yiyang Fu; Yiming Yuan; Yanquan Liu – College & Research Libraries, 2024
The purpose of this study is to learn more about virtual reality (VR) and augmented reality (AR) practices at the United States' top one hundred university libraries, as well as how they are engaging with the metaverse. We conducted qualitative and descriptive analysis on the websites of the top one hundred university libraries in the United…
Descriptors: Research Libraries, Academic Libraries, Artificial Intelligence, Metadata
Hughes, Michael; Lacy, C. Jeff – portal: Libraries and the Academy, 2016
Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification's wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the…
Descriptors: Literature Reviews, Games, Change Strategies, Educational History

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