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Experiences Gained Using a Set of SCORM Compliant Reusable Learning Objects for Teaching Programming
Costelloe, Eileen; Sherry, Elizabeth; Magee, Patricia – International Journal on E-Learning, 2009
A collaboration between three higher education institutions in Ireland and two European partners has resulted in the design and development of reusable learning objects for undergraduate programming students that would assist in their learning. This international project conducted extensive research of over 600 students' examination scripts in…
Descriptors: Constructivism (Learning), Programming, Foreign Countries, Partnerships in Education
Laakso, Mikko-Jussi; Myller, Niko; Korhonen, Ari – Educational Technology & Society, 2009
In this paper, two emerging learning and teaching methods have been studied: collaboration in concert with algorithm visualization. When visualizations have been employed in collaborative learning, collaboration introduces new challenges for the visualization tools. In addition, new theories are needed to guide the development and research of the…
Descriptors: Visualization, Teaching Methods, Classification, Comparative Analysis
Wei, Kangning; Siow, Jane; Burley, Diana L. – Journal of Information Systems Education, 2007
Service-learning has been identified as an extremely valuable educational tool and applied to different disciplines and areas, but literature review on service learning has indicated that service-learning is little used in Information Systems education. This paper presents our design and development of a service-learning capstone course for…
Descriptors: Service Learning, Information Systems, Computer Science Education, Undergraduate Study
Young, Jeffrey R. – Chronicle of Higher Education, 2007
A computer lab has become one of the most popular hangouts at Northern Virginia Community College after officials decided to load its PCs with popular video games, install a PlayStation and an Xbox, and declare it "for gamers only." The goal of this lab is to entice students to take game-design and other IT courses. John Min, dean of…
Descriptors: Video Games, Administrators, Computer Science, Community Colleges
Fischman, Josh – Chronicle of Higher Education, 2007
The Internet has great difficulty coping with the sharp increase in mobile devices like cellphones and laptops, and handling bandwidth-hungry traffic such as video, now demanded by an increasing number of users. According to Ellen W. Zegura, chairwoman of computer sciences at the Georgia Institute of Technology, the Internet is like a big…
Descriptors: Internet, Technological Advancement, Computer Science, Computer Security
Seals, Cheryl D.; McMillian, Yolanda; Rouse, Kenneth; Agarwal, Ravikant; Johnson, Andrea Williams; Gilbert, Juan E.; Chapman, Richard – Journal of Educational Technology, 2008
This research has two thrusts of teaching object oriented programming to very young audiences and of increasing student excitement about computing applications with the long-term goal of increasing involvement in technology classes, in the use of computer applications and interest in technology careers. The goal of this work was to provide…
Descriptors: Computer Games, Educational Games, Instructional Design, Computer Science Education
Bintas, Jale; Barut, Asim – Online Submission, 2008
The aim of research is to compare difference between tenth class students and determine their level of success about classic and web based educational applications of Turbo Pascal lesson. This research was applied to 10 A and 10 TLB students of Izmir Karsikaya Anatolian Technical and industrial high school computer department in second term of…
Descriptors: Web Based Instruction, Conventional Instruction, Academic Achievement, Comparative Analysis
Randolph, Justus; Julnes, George; Sutinen, Erkki; Lehman, Steve – Journal of Information Technology Education, 2008
Methodological reviews have been used successfully to identify research trends and improve research practice in a variety of academic fields. Although there have been three methodological reviews of the emerging field of computer science education research, they lacked reliability or generalizability. Therefore, because of the capacity for a…
Descriptors: Computer Science Education, Research Design, Research Methodology, Science Education
Gal-Ezer, Judith; Vilner, Tamar; Zur, Ela – Computer Science Education, 2008
Computer science is possibly one of the few remaining disciplines almost entirely dominated by men, especially university staff and in the hi-tech industries. This phenomenon prevails throughout the western world; in Israel it starts in high school, where only 30% of students who choose to take computer science as an elective are women, and…
Descriptors: Open Universities, Science Achievement, Females, Computer Science Education
Conley, David T.; McGaughy, Charis; Brown, Derek; van der Valk, Adrienne; Young, Brittney – Educational Policy Improvement Center (NJ1), 2009
This is the fourth report in a series of five reports resulting from the Texas College and Career Readiness Initiative (TCCRI) established by the Texas Higher Education Coordinating Board (THECB) under contract with the Educational Policy Improvement Center (EPIC). The purpose of the TCCRI is the Facilitation of the Development and Implementation…
Descriptors: Validity, Alignment (Education), College Readiness, Career Readiness
Harris, Albert L.; Rea, Alan – Journal of Information Systems Education, 2009
Web 2.0 and virtual world technologies are here to stay. Today, our students come to our classroom with a presence on Facebook, the latest concert as a podcast on their MP3 player, and experience playing games in virtual worlds. In some respects, students are more tech-savvy than their Information Systems professors. Research showing the benefits…
Descriptors: Educational Trends, Teaching Methods, Educational Technology, Computer Uses in Education
Dabbagh, Nada; Blijd, Cecily Williams – Journal of Educational Multimedia and Hypermedia, 2009
This study is a third in a series of studies that examined students' information seeking and problem solving behaviors while interacting with one of two types of web-based representations of an ill-structured instructional design case: hierarchical (tree-like) and heterarchical (network-like). A Java program was used to track students' hypermedia…
Descriptors: Medical Education, Graduate Students, Quasiexperimental Design, Problem Based Learning
Bouhnik, Dan; Giat, Yahel – Journal of Information Technology Education, 2009
The rapid changes in information technology in recent years have rendered current high school curricula unable to cope with student needs. In consequence, students do not possess the proper skills required in today's information era. Specifically, many students lack the skills to search efficiently for information. Moreover, even when abundant…
Descriptors: Student Needs, Critical Reading, Social Sciences, High School Students
Jimenez Jojoa, E. M.; Bravo, E. C.; Bacca Cortes, E. B. – IEEE Transactions on Education, 2010
This paper describes the design and implementation of a tool for experimenting with mobile robotics concepts, primarily for use by children and teenagers, or by the general public, without previous experience in robotics. This tool helps children learn about science in an approachable and interactive way, using scientific research principles in…
Descriptors: Foreign Countries, Engineering Education, Science Education, Science Activities
Radványi, Tibor; Kovács, Emod – Acta Didactica Napocensia, 2008
In this article we present a segment of Sulinet Digital Knowledgebase curriculum system in which you can find the sections of subject-matter which aid educating the database management. You can follow the order of the course from the beginning when some topics appearance and raise in elementary school, through the topics accomplish in secondary…
Descriptors: Database Management Systems, Elementary School Curriculum, Mathematical Applications, Mathematical Concepts

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