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Juanjuan Wu; Shiman Li; Scott Spicer; Charlie Heinz – Marketing Education Review, 2025
The development of the VR ecosystem presents an unprecedented opportunity for the future of retail. Cultivating the foundational knowledge and skills necessary for retail students to thrive in this environment is essential. This study explores the potential of one such intervention through a Virtual Reality Retailing course that integrates a…
Descriptors: Business Education, Retailing, Computer Simulation, Computer Literacy
Muhtar Muhtar; Suryanti Suryanti; Bachtiar Sjaiful Bachri; Erika Kurniawati; Ilma Indana Sari; Sultonun Huda; Wahyu Sulaiman – Educational Process: International Journal, 2025
Background/purpose: Vocational schools require relevant learning methods and models. Project based learning (PjBL) as a product-based learning model and provides real experience. This research describes the learning objectives to be developed, entry skills of vocational school students, characteristics, and learning environment, as well as…
Descriptors: Active Learning, Student Projects, Instructional Design, Career and Technical Education Schools

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