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Jones, Stephanie H.; St. Peter, Claire C.; Williams, Catherine – Education and Treatment of Children, 2023
Noncontingent reinforcement (NCR) is an effective behavioral intervention when implemented consistently. NCR may be particularly well-suited for use in schools because of its perceived ease of use. However, previous laboratory research suggests that NCR may not maintain therapeutic effects if implemented inconsistently. Inconsistent implementation…
Descriptors: Reinforcement, Behavior Modification, Program Effectiveness, Program Implementation
Han, Suhwa; Kang, Hyeon-Ah – Journal of Educational Measurement, 2023
The study presents multivariate sequential monitoring procedures for examining test-taking behaviors online. The procedures monitor examinee's responses and response times and signal aberrancy as soon as significant change is identifieddetected in the test-taking behavior. The study in particular proposes three schemes to track different…
Descriptors: Test Wiseness, Student Behavior, Item Response Theory, Computer Assisted Testing
Li, Liang-Yi; Huang, Wen-Lung – Educational Technology & Society, 2023
With the increasing bandwidth, videos have been gradually used as submissions for online peer assessment activities. However, their transient nature imposes a high cognitive load on students, particularly lowability students. Therefore, reviewers' ability is a key factor that may affect the reviewing process and performance in an online video peer…
Descriptors: Peer Evaluation, Undergraduate Students, Video Technology, Evaluation Methods
Alison L. Zagona; Jennifer A. Kurth; Virginia L. Walker; Andrea Ruppar; Sheldon Loman; Sarah Bubash – Research and Practice for Persons with Severe Disabilities, 2024
Students with extensive support needs are at risk of demonstrating challenging behavior due to inadequate support of their individual needs or class-wide factors such as low quality of instruction. Students with extensive support needs are also among the students who are most likely to experience aversive interventions and be placed in segregated…
Descriptors: Student Behavior, Intervention, Behavior Problems, Behavior Modification
Kristina Litherland; Anders Kluge – Computer Science Education, 2024
Background and Context: We explore the potential for understanding the processes involved in students' programming based on studying their behaviour and dialogue with each other and "conversations" with their programs. Objective: Our aim is to explore how a perspective of inquiry can be used as a point of departure for insights into how…
Descriptors: Programming, Programming Languages, Secondary School Students, Computer Science Education
Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness
Tsabari, Stav; Segal, Avi; Gal, Kobi – International Educational Data Mining Society, 2023
Automatically identifying struggling students learning to program can assist teachers in providing timely and focused help. This work presents a new deep-learning language model for predicting "bug-fix-time", the expected duration between when a software bug occurs and the time it will be fixed by the student. Such information can guide…
Descriptors: College Students, Computer Science Education, Programming, Error Patterns
An Investigation of High School Students' Errors in Introductory Programming: A Data-Driven Approach
Qian, Yizhou; Lehman, James – Journal of Educational Computing Research, 2020
This study implemented a data-driven approach to identify Chinese high school students' common errors in a Java-based introductory programming course using the data in an automated assessment tool called the Mulberry. Students' error-related behaviors were also analyzed, and their relationships to success in introductory programming were…
Descriptors: High School Students, Error Patterns, Introductory Courses, Computer Science Education
Sungkur, R. K.; Antoaroo, M. A.; Beeharry, A. – Education and Information Technologies, 2016
Nowadays, we are living in a world where information is readily available and being able to provide the learner with the best suited situations and environment for his/her learning experiences is of utmost importance. In most learning environments, information is basically available in the form of written text. According to the eye-tracking…
Descriptors: Eye Movements, Cognitive Processes, Visual Perception, Measurement Techniques
Chen, Binglin; West, Matthew; Ziles, Craig – International Educational Data Mining Society, 2018
This paper attempts to quantify the accuracy limit of "nextitem-correct" prediction by using numerical optimization to estimate the student's probability of getting each question correct given a complete sequence of item responses. This optimization is performed without an explicit parameterized model of student behavior, but with the…
Descriptors: Accuracy, Probability, Student Behavior, Test Items
de Alfaro, Luca; Shavlovsky, Michael – International Educational Data Mining Society, 2016
Peer grading is widely used in MOOCs and in standard university settings. The quality of grades obtained via peer grading is essential for the educational process. In this work, we study the factors that influence errors in peer grading. We analyze 288 assignments with 25,633 submissions and 113,169 reviews conducted with CrowdGrader, a web based…
Descriptors: Peer Evaluation, Grading, Error Patterns, Accuracy
Sato, Masatoshi; McDonough, Kim – Studies in Second Language Acquisition, 2019
This study explored the impact of contextualized practice on second language (L2) learners' production of wh-questions in the L2 classroom. It examined the quality of practice (correct vs. incorrect production) and the contribution of declarative knowledge to proceduralization. Thirty-four university-level English as a foreign language learners…
Descriptors: Second Language Learning, Second Language Instruction, Questioning Techniques, English (Second Language)
Brown, Neil C. C.; Altadmri, Amjad – ACM Transactions on Computing Education, 2017
Teaching is the process of conveying knowledge and skills to learners. It involves preventing misunderstandings or correcting misconceptions that learners have acquired. Thus, effective teaching relies on solid knowledge of the discipline, but also a good grasp of where learners are likely to trip up or misunderstand. In programming, there is much…
Descriptors: Novices, Programming Languages, Programming, Error Patterns
Rowe, Elizabeth; Eagle, Michael; Hicks, Drew – International Educational Data Mining Society, 2016
Building on prior work visualizing player behavior using interaction networks [1], we examined whether measures of implicit science learning collected during gameplay were significantly related to changes in external pre-post assessments of the same constructs. As part of a national implementation study, we collected data from 329 high school…
Descriptors: Incidental Learning, Educational Games, Scientific Concepts, Optics
Tulis, Maria; Steuer, Gabriele; Dresel, Markus – Frontline Learning Research, 2016
Errors bear the potential to improve knowledge acquisition, provided that learners are able to deal with them in an adaptive and reflexive manner. However, learners experience a host of different--often impeding or maladaptive--emotional and motivational states in the face of academic errors. Research has made few attempts to develop a theory that…
Descriptors: Error Patterns, Metacognition, Learning Processes, Learning Motivation

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