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Hanna Hofverberg – International Journal of Art & Design Education, 2024
The aim of this paper is to contribute to the concept of design literacy by exploring what it means to learn design literacy through making. To support my argumentation, I draw on a case study where I followed two student teachers of design and craft as they learned design literacy through woodworking. Due to COVID-19, the learning environment was…
Descriptors: COVID-19, Pandemics, Educational Environment, Handicrafts
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Dionne Cross Francis; Serife Sevinc; Ayfer Eker Karakaya; Verily Tan – Mathematics Teacher: Learning and Teaching PK-12, 2024
Providing students with opportunities to build, and test and revise ideas, can help them develop critical thinking and problem-solving skills. In this article, the authors describe how core measurement and geometry concepts were embedded within a "Model It!" task. They replicate an industry-based, interdisciplinary problem, but only…
Descriptors: Secondary School Mathematics, Geometric Concepts, Problem Solving, Creative Thinking
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Pirttimaa, Matti; Husu, Jukka; Metsärinne, Mika – International Journal of Technology and Design Education, 2017
Different knowledge types have their own specific features and tasks in the learning process. Procedural knowledge is used in craft and technology education when students solve problems individually and share their working knowledge with others. This study presents a detailed analysis of a one student's learning process in technology education and…
Descriptors: Design Crafts, Technology Education, Hands on Science, Experiential Learning
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Bevan, Bronwyn – Studies in Science Education, 2017
"Making" is a rapidly emerging form of educational practice that involves the design, construction, testing, and revision of a wide variety of objects, using high and low technologies, and integrating a range of disciplines including art, science, engineering, and mathematics. It has garnered widespread interest and support in both…
Descriptors: STEM Education, Science Education, Design, Problem Solving
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Cook, Kristin Leigh; Bush, Sarah B.; Cox, Richard – Science and Children, 2015
The power of 3D printing technology has grown exponentially in just the past few years--people around the world are using 3D printers to prepare food, create tailored clothing, build cars and homes, and advance the medical field in ways that never seemed possible. In classrooms across the nation, 3D printers have become increasingly common because…
Descriptors: Elementary School Science, Engineering Technology, Printing, Grade 4
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Hargrove, Ryan A.; Nietfeld, John L. – Journal of Experimental Education, 2015
This study examined the impact of teaching creativity in the form of associative thinking strategies within a metacognitive framework. A representative sample of 30 university design students was selected from a larger section (N = 122) to participate in a 16-week supplemental course. Each week a new creative thinking strategy was integrated with…
Descriptors: Metacognition, Creative Thinking, Problem Solving, Teaching Methods
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Ronkko, Marja-Leena; Mommo, Sanna; Aerila, Juli-Anna – Design and Technology Education, 2016
The Finnish curriculum for crafts emphasises the creative problem-solving skills of the student, the completion of different design tasks and the implementation of designs, while seeking to nurture the student's self-esteem. Furthermore, students should draw up the designs for their artefacts, plan their work, and also develop designs when needed.…
Descriptors: Foreign Countries, Teacher Attitudes, Design Crafts, Teaching Methods
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Vande Zande, Robin; Warnock, Lauren; Nikoomanesh, Barbara; Van Dexter, Kurt – Art Education, 2014
Problem solving is essential to everyone's life. People survive if they are nourished, sheltered, and protected--and they construct ways to obtain nourishment, shelter, and protection through problem solving. Though problems vary in complexity--survival at the one end and the pursuit of comfort at the other--we are reliant on our ability to…
Descriptors: Problem Solving, Lifelong Learning, Art Education, Art Activities
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Katz, Andrew – SchoolArts: The Art Education Magazine for Teachers, 2012
In this article, students build a prototype guitar. One way to get students to take creative risks is to allow playful approaches to their designs--let them come up with wild or silly ideas. By starting from such a wide-open place, many students will change their definitions and assumptions of what a guitar has to be. The result will be a wider…
Descriptors: Studio Art, Art Activities, Middle School Students, Musical Instruments
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Hackbert, Peter H.; Glotzback, Tim; Mahoney, Gary – American Journal of Business Education, 2009
This paper illustrates three academic units collaborative process to solve a design problem in the development of new wood products for the Historic Boone Tavern Hotel, Berea, Kentucky. The Boone Tavern Hotel chronology and renovation needs after 99 years are summarized. The Berea College Student Crafts Program is then described and the need for a…
Descriptors: Case Studies, Creative Activities, Entrepreneurship, Woodworking
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Mettas, Alexandros C.; Constantinou, Constantinos C. – International Journal of Technology and Design Education, 2008
This paper presents an innovative way in which university education can help pre-service teachers become better problem-solvers. The central idea is to use the "Technology Fair" as a means for promoting pre-service teachers pedagogical content knowledge about technological problem solving skills. This innovation is supported with results from a…
Descriptors: Student Projects, Active Learning, Problem Solving, Pedagogical Content Knowledge