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Showing 1 to 15 of 51 results Save | Export
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Joel E. Ringdahl; Kelly M. Schieltz; Matthew J. O'Brien; Jennifer J. McComas; Rose M. Morlino; Karla A. Zabala-Snow; Emily K. Unholz-Bowden; Shawn N. Girtler – Journal of Developmental and Physical Disabilities, 2025
Researchers have shown that behavioral interventions that incorporate communication as a focus have demonstrated efficacy for individuals with intellectual and developmental disabilities (IDD). Researchers have demonstrated that individuals with IDD allocate responding to one communicative response modality over others when multiple communicative…
Descriptors: Interpersonal Communication, Intellectual Disability, Developmental Disabilities, Communication Skills
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Blair P. Lloyd; Gabrielle E. Crowell; Amber M. Reilly; Marney S. Pollack; Johanna L. Staubitz – Beyond Behavior, 2025
Concurrent operant assessments (COAs) offer a flexible model for evaluating instructional preferences for students with persistent, escape-motivated interfering behavior. In this article, we define the critical features of COAs and review what types of questions they can address for classroom educators. We then identify and describe a series of…
Descriptors: Preferences, Intervention, Behavior Problems, Learner Engagement
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Marissa E. Kamlowsky; Claudia L. Dozier; Stacha C. Leslie; Ky C. Kanaman; Sara C. Diaz de Villegas – Journal of Applied Behavior Analysis, 2025
We replicated and extended Kanaman et al. (2022) by comparing outcomes of solitary (leisure items only), social (leisure items with social interaction), and combined (leisure items alone and leisure items with social interaction) stimulus preference assessments to determine the extent to which the inclusion of social interaction influenced the…
Descriptors: Autism Spectrum Disorders, Interpersonal Relationship, Self Efficacy, Leisure Time
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Mindy C. Scheithauer; Summer B. Bottini; Meara X. H. McMahon – Journal of Developmental and Physical Disabilities, 2025
Differential reinforcement of alternative behavior (DRA) is a common strategy for escape-maintained behaviors targeted for reduction (i.e., targeted behavior) exhibited by youth with intellectual and developmental disabilities. DRA often involves various methods of prompting to ensure the instruction or task remains in place until contingencies…
Descriptors: Reinforcement, Behavior Problems, Behavior Modification, Prompting
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John M. Falligant; Brianna Laureano; Emily Chesbrough; Margaret M. Ruckle; Molly K. Bednar – Journal of Developmental and Physical Disabilities, 2023
Token reinforcement procedures are used to increase appropriate behavior (e.g., completion of instructional tasks) and decrease problem behavior (e.g., aggression) in a wide array of clinical contexts. Token exchange-production schedules, which specify the number of tokens that must be accrued to produce the exchange schedule, are important…
Descriptors: Behavior Problems, Reinforcement, Token Economy, Behavior Modification
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Sema Öngören – European Journal of Education, 2025
This study aims to investigate the preschool teachers' perceptions of behaviour and instructional management and their classroom practices with an explanatory sequential design, which is one of the mixed methods research. There were 319 participants in the quantitative stage and 29 participants in the qualitative stage of the research. Research…
Descriptors: Preschool Teachers, Classroom Techniques, Teaching Methods, Behavior Modification
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Cynthia P. Livingston; Jessica P. Tran; Brinea M. Charles; Sara R. Jeglum; Mathew C. Luehring; Patricia F. Kurtz – Journal of Developmental and Physical Disabilities, 2025
Functional communication training is a widely used function-based intervention to replace inappropriate and severe challenging behavior (Tiger et al., 2008). When considering which FCR topography to include in functional communication training, clinicians may consider several factors such as response effort, social significance, and preference.…
Descriptors: Verbal Operant Conditioning, Autism Spectrum Disorders, Children, Child Behavior
Karla Zabala-Snow – ProQuest LLC, 2022
Research has demonstrated the efficacy and effectiveness of using high preferred stimuli as reinforcers to change individual behavior. However, these high preferred reinforcers are not always readily available or it may not be in the individual's best interest to use them (i.e., high calorie edibles). Previous research has demonstrated that…
Descriptors: Stimuli, Skill Development, Reinforcement, Preferences
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Carter, Adam B.; Zonneveld, Kimberley L. M. – Journal of Applied Behavior Analysis, 2020
Previous researchers found that individuals with intellectual and developmental disabilities tend to prefer edible over leisure stimuli, although leisure stimuli may still function as reinforcers. We replicated and extended previous research in a 2-part experiment with typically developing children. In Experiment 1, we evaluated 15 children's…
Descriptors: Behavior Modification, Preferences, Stimuli, Children
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S. H. Choi; T. Templin – Health Education Research, 2023
The purpose of this study was to elicit preferences for the 'format' and 'content' of tobacco treatment among college student smokers, using an online discrete choice experiment (DCE) survey. A DCE survey, supplemented with a think-aloud method, was conducted among 54 college students who smoked combustible cigarettes and/or e-cigarettes.…
Descriptors: Smoking, College Students, Health Behavior, Intervention
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Prudente, Jodee A.; Demchak, MaryAnn – Intervention in School and Clinic, 2022
Students with emotional and behavioral disorders (EBD) generally have behavior support plans that are based on a functional behavioral assessment. This article provides educators practical guidelines for conducting a "multiple stimulus without replacement" (MSWO) preference assessment to rank order preferred activities that will align…
Descriptors: Emotional Disturbances, Behavior Disorders, Rewards, Stimuli
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
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Peltier, William; Newell, Kristen L.; Linton, Elizabeth; Holmes, Sarah C.; Donaldson, Jeanne M. – Journal of Applied Behavior Analysis, 2023
Disruptive behavior during instruction is a common problem in elementary classrooms. One intervention to reduce disruptive behavior is the Good Behavior Game (GBG). In this study, the students of 2 early elementary classrooms experienced 3 versions of the GBG: experimenter-implemented, teacher-implemented, and student-implemented. The effects of…
Descriptors: Student Behavior, Behavior Problems, Elementary School Students, Behavior Modification
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Cho, Sungha; Sonoyama, Shigeki – Education and Treatment of Children, 2020
The participant was a boy diagnosed with autism spectrum disorder (ASD) who displayed severe food selectivity, which raised concerns about imbalanced nutrient consumption. The intervention used combined stimulus fading with simultaneous stimulus presentation without escape extinction (EE) and was implemented by teachers in a school setting. In…
Descriptors: Stimuli, Behavior Modification, Food, Eating Habits
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Sleiman, Andressa A.; Betz, Alison M.; Rey, Catalina N.; Blackman, Abigail L. – Education and Treatment of Children, 2020
Token economies are an effective behavior-management tool used across multiple populations and settings. However, researchers have shown that several variables may impact its effectiveness (Hackenberg 2009, 2018). One variable within a token economy that has not been thoroughly studied is token manipulation or the extent to which the learner…
Descriptors: Autism, Pervasive Developmental Disorders, Token Economy, Behavior Modification
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