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Huansong Yang; Qian Zhang; Mengting Shen – International Journal of Technology in Education and Science, 2024
With the continuous development of education informatization, STEM education has become the global trend of education. Project-based learning is widely discussed and applied as a learning method suitable for combination with STEM education concept. Currently, the problem of "how to teach" in STEM education is widely focused on two…
Descriptors: Junior High School Students, Information Technology, Student Projects, Active Learning
David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2025
IT/IS educators continue to work to develop content and activities for teaching Agile practices, processes, and methodologies to their courses to ensure students have the skills expected by businesses. Given the wide range of tools and technologies that fall under the umbrella of Agile and the wide range of places where Agile is applied, educators…
Descriptors: Information Technology, Information Science Education, Computer Science Education, Teaching Methods
F. Javier Perales; José Luis Aróstegui – Arts Education Policy Review, 2024
The integration of the arts and humanities into the core of curriculum along with the sciences and technological disciplines is an emerging issue in educational research. This article seeks to contribute to this research and curricular approach, for which we analyze the emergence of the STEAM movement, its implementation in class, and its social,…
Descriptors: STEM Education, Art Education, Integrated Curriculum, Competence
David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2024
In response to the adoption of Agile practices and processes by businesses, IT/IS educators are working to add Agile content to their courses. Teaching students about Agile involves teaching them about the history, mindset, and values of Agile, along with an introduction to the practices and processes used in an Agile product. Along with this, it…
Descriptors: Student Projects, Program Administration, Simulation, Methods
Brennan Bean – Journal on Empowering Teaching Excellence, 2023
Modern technology threatens traditional modes of classroom assessment by providing students with automated ways to write essays and take exams. At the same time, modern technology continues to expand the accessibility of computational tools that promise to increase the potential scope and quality of class projects. This paper presents a case study…
Descriptors: Introductory Courses, Data Science, Student Projects, Programming
Rattikan Sarnkong; Kamonchanok Kamnuay; Wanicha Sakorn; Naowarut Pakinumhung – Journal of Education and Learning, 2025
This study aimed to compare the effects of project-based learning (PjBL) and online lessons on the learning achievement of Thai Grade 9 students in the topic of the Internet of Things (IoT), with conventional teaching included as a control group. The study utilized a quasi-experimental design, with three groups: PjBL, online lessons, and…
Descriptors: Foreign Countries, Active Learning, Student Projects, Grade 9
Sayyidah Maulidatul Afraah; Wahyudi Sutopo; Muh. Hisjam – Journal of Applied Research in Higher Education, 2024
Purpose: This research aims to assess and compare project-based learning (PBL) designs to deliver technopreneur in higher education, as a case student of the Industrial Engineering Department. So, it can facilitate students who play a role in facilitating the process of technological transformation so the student knows well how to solve the…
Descriptors: Active Learning, Student Projects, Information Technology, Entrepreneurship
Jelena Mihajlovic-Milicevic; Miloš Radenkovic; Aleksandra Labus; Danijela Stojanovic; Zorica Bogdanovic – Interactive Learning Environments, 2024
This paper studies the problem of coordination and supervision of virtual teams and their capabilities. The goal is to develop a model suitable for managing virtual student teams specialized in the development of smart environments. The developed model is based on SAFe and DevOps, which when combined provide us with a framework for the evaluation…
Descriptors: Educational Environment, Virtual Classrooms, Group Instruction, Active Learning
Hui-Tzu Chang; Chia-Yu Lin – IEEE Transactions on Education, 2024
Contribution: This study incorporates competition-based learning (CBL) into machine learning courses. By engaging students in innovative problem-solving challenges within information competitions, revealing that students' participation in online problem-solving competitions can improve their information technology, and showcase competitions can…
Descriptors: Competition, Artificial Intelligence, Curriculum, Problem Solving
Kim, Byungsoo; Joines, Sharon; Feng, Jing – International Journal of Technology and Design Education, 2023
The Industrial Design (ID) education offers numerous opportunities for students to learn the market and user-centered approach; however, in cases in which design students lack technical knowledge, they can have difficulty and lack confidence in technology-driven design projects. The purpose of this study is to answer a research question "how…
Descriptors: Mentors, Teaching Methods, Industrial Arts, Design
Emily G. Eldridge – Journal of General Music Education, 2025
Many scholars and pedagogues have noted the various benefits that class piano can offer to student development, but few have noted the great potential for the piano class to address current prevailing issues in music education. The most pressing of these issues has centered on preparing students for the future through building 21st century skills,…
Descriptors: Musical Instruments, Music Education, Cooperative Learning, Student Projects
Finnah Fourqoniah; Muhammad Fikry Aransyah; Lilia Pasca Riani – Electronic Journal of e-Learning, 2025
The rapidly evolving field of digital entrepreneurial education has been significantly shaped by advancements in technologies such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI). While these technologies have opened new possibilities for entrepreneurial learning, much of the existing research is fragmented,…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Erik R. Alanson – ProQuest LLC, 2023
This study evaluated the experiences of faculty-practitioners, graduate students, and a community partner within the context of a professional development (i.e., career education) course at a large, research-intensive institution. Over the course of a 16-week academic semester graduate information technology students worked in collaborative…
Descriptors: Graduate Students, College Faculty, School Community Relationship, Professional Development
Weipeng Yang; Xinyun Hu; Ibrahim H. Yeter; Jiahong Su; Yuqin Yang; John Chi-Kin Lee – Journal of Computer Assisted Learning, 2024
Background: Artificial Intelligence (AI) literacy is a crucial part of digital literacy that all individuals should possess in today's technologically advanced world. Despite the potential benefits that AI education offers, little research has been done on how to teach AI literacy to children. Objectives: This study aimed to fill that gap by…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Digital Literacy
Yang, Fan; Akanbi, Temitope; Chong, Oscar Wong; Zhang, Jiansong; Debs, Luciana; Chen, Yunfeng; Hubbard, Bryan J. – Journal of Civil Engineering Education, 2024
Computing technology is reshaping the way in which professionals in the architecture, engineering, and construction industries conduct their business. The execution of construction tasks is changing from traditional 2D to 3D building information modeling (BIM)-based concepts. The use of BIM is expanded and enriched by the introduction of advanced…
Descriptors: Civil Engineering, Engineering Education, Programming Languages, Construction Management

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