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Showing 1 to 15 of 482 results Save | Export
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Jaime Bauer Malandraki; Jennine Bryan; Dawn Wetzel; Allison Schaser; Bruce A. Craig; Georgia A. Malandraki – Teaching and Learning in Communication Sciences & Disorders, 2025
The purpose of this project was to examine the impact of a novel hybrid computer-based dysphagia simulation training on student confidence and clinical decision-making in the area of adult dysphagia. We developed a pilot SBT database, including computer-based simulations utilizing real-life actors who simulated standardized adult patients with…
Descriptors: Physical Disabilities, Motor Reactions, Intervention, Computer Simulation
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Huifen Guo; Fengqi Ma; Zhen Zhou – Innovations in Education and Teaching International, 2025
The growing influence of technology has prompted numerous scholars to explore how virtual reality (VR) affects performance. This study aims to validate the technology acceptance model (TAM) for VR in collaborative learning to enhance performance. We employed a questionnaire for data collection, distributed to 423 master's students in China…
Descriptors: Computer Simulation, Cooperative Learning, Performance, Technology Uses in Education
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Jenica Joseph; Tammy Shilling; Ivah Lumalang; Marlinda King; Heather L. Ferguson – Perspectives of the ASHA Special Interest Groups, 2025
Introduction: Questions remain whether recent allowances for remote, simulated clinical experiences adequately prepare students for clinical placements. Recent literature reveals positive student perceptions and descriptions of their experiences with simulation that include repeated practice with a broad range of patient types and disorders, trial…
Descriptors: Clinical Experience, Distance Education, Simulation, Graduate Students
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Philippa Ditton-Phare; Harsimrat Sandhu; Brian Kelly; Carmel Loughland – Discover Education, 2024
Objective: Few studies have investigated the maintenance of skills acquired in classroom-based clinician education. Using an advanced simulation-based clinical communication skill training program for postgraduate psychiatry education (ComPsych), we aimed to investigate skill acquisition through assessing changes in competence (abilities) and…
Descriptors: Communication Skills, Clinical Experience, Simulation, Psychiatry
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Jeremy Peabody; Markus T. Ziesmann; Lawrence M. Gillman – Advances in Health Sciences Education, 2024
Medical personnel often experience stress when responding to a medical emergency. A known stress-response is a measurable reduction in heart rate variability. It is currently unknown if crisis simulation can elicit the same stress response as real clinical emergencies. We aim to compare heart rate variability changes amongst medical trainees…
Descriptors: Physicians, Stress Variables, Metabolism, Training
Pietz, Katharine – ProQuest LLC, 2023
The purpose of this study was to explore the experiences of communication based simulated patient experience in graduate-level athletic training students and athletic training educators and clinical practitioners serving as mentoring coaches. This mixed methods study included the evaluation of the perceived confidence of athletic training students…
Descriptors: Simulation, Athletic Coaches, Physical Education, Athletics
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Alexis L. d'Amato; Emma Theobald; Madison N. Scott; Joel S. Elson; Samuel T. Hunter – Journal of Creative Behavior, 2025
Through the lens of the similarity-attraction principle, we conducted a pair of studies to examine how perceived physical similarity influences the role similarity and ingroup affinity drives malevolent creativity ideation. Study 1 (N = 305) participants were assigned to teams using the minimal group paradigm and then were given a social threat…
Descriptors: Creativity, Negative Attitudes, Computer Simulation, Psychological Patterns
Kelly F. Jackson – ProQuest LLC, 2024
Interprofessional practice has become a key component of health professions training programs in recent years as health care has shifted to a more team-based approach to patient care. Because of this, health professions training programs have been tasked with ensuring that students receive adequate training prior to graduation. In the field of…
Descriptors: Speech Language Pathology, Graduate Students, Measures (Individuals), Interprofessional Relationship
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Md Masum Ikbal Patwary; Asher John; Soomin Park; Yu Zhao; Dong-Heon Kwak; Butje Eddy Patuwo – Journal of Information Systems Education, 2025
Gamification, using game elements in nongame contexts, is widely recognized for its efficacy in training individuals within organizational and academic environments. Specifically, it has gained significant attention in training to operate complex systems like enterprise resource planning (ERP). However, research has generally overlooked how…
Descriptors: Gamification, Cognitive Ability, Student Motivation, Training
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Amanda Stead; Jordan Tinsley; Melissa Fryer; Deepa Srikant; Paul Michael; Grace McCormick; Jace Telloian – Perspectives of the ASHA Special Interest Groups, 2025
Purpose: The increasing prevalence of dementia poses significant challenges for speech-language pathologists (SLPs), who often lack specialized training in addressing degenerative disorders. Simulations can offer students a safe and standardized environment to develop essential skills. This study evaluated whether the Virtual Dementia Tour, a…
Descriptors: Empathy, Clinical Experience, Intervention, Skill Development
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Carrie A. Axt; Jessica M. Smith; Kathie M. Stillwell – Teaching and Learning in Communication Sciences & Disorders, 2025
This study examined the implementation of an objective structured clinical examination (OSCE) as a competency-based assessment in a graduate speech-language pathology program. Although OSCEs are widely used in health professions education, they remain less common in speech-language pathology. OSCEs provide opportunities to assess clinical skills…
Descriptors: Clinical Experience, Competency Based Education, Graduate Students, Speech Language Pathology
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Barbara Brown; Soroush Sabbaghan – Canadian Journal of Action Research, 2025
In this study, we aimed to examine graduate students' experience when working with peers to complete a learning task focused on conducting a program evaluation in a qualitative research course. A generative artificial intelligence (GenAI)-powered platform was incorporated to support an experiential learning activity designed by the…
Descriptors: Artificial Intelligence, Interviews, Research Methodology, Graduate Students
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Lauren L. Underwood; Christopher J. Byrd; Nichole C. Anderson – NACTA Journal, 2025
Gaining adequate on-farm experience can be difficult for students due to limited resources, time, and strict biosecurity protocols. This study assessed university student perceptions of the usability of a virtual reality (VR) farm tour focused on swine or dairy farming. Seventy-one participants experienced a VR farm tour. After completing the…
Descriptors: Student Experience, Computer Simulation, Agricultural Education, Student Attitudes
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Lin, Hui-Chen; Hwang, Gwo-Jen; Chou, Kuei-Ru; Tsai, Chia-Kuang – British Journal of Educational Technology, 2023
It has always been a challenging issue to develop complex professional skills accompanied with sufficient professional knowledge and correct judgement. Previous studies have indicated that students have more opportunities for practice in flipped learning contexts. Basically, complex professional skills training is often risky in different…
Descriptors: Flipped Classroom, Computer Simulation, Educational Technology, Medical Students
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Johanna S. Carroll; Hedieh Najafi; Martina Steiner – Biochemistry and Molecular Biology Education, 2025
Virtual Labs (vLabs) have been gaining popularity in high school and undergraduate education, but there are few studies looking at their use in graduate-level courses. In this study, we investigated the use of six Labster vLabs assigned as homework in a graduate-level in-person Genomic Methodologies course at the University of Toronto. This course…
Descriptors: Computer Simulation, Science Laboratories, Graduate Students, Genetics
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