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David C. Schwebel; Ole Johan Sando; Ellen Beate Hansen Sandseter; Rasmus Kleppe; Lise Storli – Infant and Child Development, 2025
On a daily basis, children make decisions about how to negotiate their physical environment. Sometimes they engage in physical tasks that involve risk, requiring them to judge the safety of how to negotiate the environment safely. Individual differences in children's age, sex, physical size, and personality may impact those decisions. We used…
Descriptors: Children, Decision Making, Computer Simulation, Task Analysis
Stacey Wilson-Forsberg; Oliver Masakure; Rosemary Kimani-Dupuis; Suman Mondal – Canadian Journal of Education, 2024
This qualitative article focuses on the high school experiences and post-secondary education (PSE) plans of 57 youth with refugee backgrounds from the Horn of Africa living in Ontario. The article is guided by two conceptual frameworks. The first is an anti-oppressive approach, which helps us examine the structural barriers at school that prevent,…
Descriptors: Educational Experience, Refugees, Background, High School Students
He, Qiwei; Borgonovi, Francesca; Suárez-Álvarez, Javier – Journal of Computer Assisted Learning, 2023
Background: Data-driven investigations of how students transit pages in digital reading tasks and how much time they spend on each transition allow mapping sequences of navigation behaviours into students' navigation reading strategies. Objectives: The purpose of this study is threefold: (1) to identify students' navigation patterns in…
Descriptors: Data Analysis, Reading Processes, Task Analysis, Time on Task
Roca-González, Cristina; Martin-Gutierrez, Jorge; García-Dominguez, Melchor; Carrodeguas, Mª del Carmen Mato – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The present study assessed a short training experiment to improve spatial abilities using two tools based on virtual technologies: one focused on manipulation of specific geometric virtual pieces, and the other consisting of virtual orienteering game. The two tools can help improve spatial abilities required for many engineering problem-solving…
Descriptors: Engineering Education, Spatial Ability, Computer Uses in Education, Computer Simulation
Christ, Tanya; Wang, X. Christine; Erdemir, Ersoy – Early Child Development and Care, 2018
This qualitative study investigated 27 US and 28 Turkish dyads of children between 4 and 6 years old who read 12 app books across a school year. Emergent coding and constant comparison were used to identify reading patterns in which the dyads engaged: hotspot-centric, text-centric, and integrated. Then we examined how characteristics of readers…
Descriptors: Reading Habits, Multimedia Materials, Qualitative Research, Early Childhood Education
Wu, J-Y. – Journal of Computer Assisted Learning, 2014
This study examined how knowledge of metacognitive strategies and navigation skills mediate the relationship between online reading activities and printed reading assessment (PRA) and electronic reading assessment (ERA) across 19 countries using the PISA (Programme for International Student Assessment) 2009 database. Participants were 34?104…
Descriptors: Gender Differences, Reading, Metacognition, Navigation (Information Systems)
Chen, Sherry Y.; Huang, Pei-Ren; Shih, Yu-Cheng; Chang, Li-Ping – Interactive Learning Environments, 2016
In the past decade, a number of personalized learning systems have been developed and they mainly focus on learners' prior knowledge. On the other hand, previous research suggested that gender differences and cognitive styles have great effects on student learning. To this end, this study examines how human factors, especially gender differences…
Descriptors: Prior Learning, Student Characteristics, Gender Differences, Cognitive Style
Kinsley, Kirsten M.; Schoonover, Dan; Spitler, Jasmine – Journal of Access Services, 2016
In this study, researchers sought to capture students' authentic experience of finding books in the main library using a GoPro camera and the think-aloud protocol. The GoPro provided a first-person perspective and was an effective ethnographic tool for observing a student's individual experience, while also demonstrating what tools they use to…
Descriptors: Academic Libraries, Photography, Use Studies, Library Facilities
Corwin, Zoë B.; Maruco, Tattiya; Williams, Neftalie; Reichardt, Robert; Romero-Morales, Maria; Rocha, Christine; Astiazaran, Constanza – Pullias Center for Higher Education, 2019
The narrative around skateboarding is changing. Educational and cultural institutions are beginning to engage with skateboarding in new ways. At the same time, skaters still thrive -- and sometimes prefer to function -- on the margins of mainstream society. Despite growing visibility and popularity, negative misconceptions regarding skateboarding…
Descriptors: Physical Activities, Attitude Change, Misconceptions, Resource Allocation
Lowrie, Tom; Jorgensen, Robyn; Logan, Tracy – Australasian Journal of Educational Technology, 2013
A survey ("n" = 410) revealed statistically significant gender differences between middle school students' preference for playing particular types of games. Subsequent instrumental case studies theorised the "within-game" and "out-of-game" experiences of two middle school students as they played a digital hand-held…
Descriptors: Foreign Countries, Middle School Students, Gender Differences, Preferences
Belmonti, Vittorio; Cioni, Giovanni; Berthoz, Alain – Developmental Science, 2015
Navigational and reaching spaces are known to involve different cognitive strategies and brain networks, whose development in humans is still debated. In fact, high-level spatial processing, including allocentric location encoding, is already available to very young children, but navigational strategies are not mature until late childhood. The…
Descriptors: Cognitive Processes, Navigation, Spatial Ability, Hypothesis Testing
Weisberg, Steven M.; Schinazi, Victor R.; Newcombe, Nora S.; Shipley, Thomas F.; Epstein, Russell A. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
There are marked individual differences in the formation of cognitive maps both in the real world and in virtual environments (VE; e.g., Blajenkova, Motes, & Kozhevnikov, 2005; Chai & Jacobs, 2010; Ishikawa & Montello, 2006; Wen, Ishikawa, & Sato, 2011). These differences, however, are poorly understood and can be difficult to…
Descriptors: Experimental Psychology, Cognitive Mapping, Individual Differences, Simulated Environment
OECD Publishing, 2015
Are there computers in the classroom? Does it matter? "Students, Computers and Learning: Making the Connection" examines how students' access to and use of information and communication technology (ICT) devices has evolved in recent years, and explores how education systems and schools are integrating ICT into students' learning…
Descriptors: Computer Uses in Education, Access to Computers, Disadvantaged, International Assessment
Rodriguez, Clara A.; Aguilar, Raul; Chamizo, V. D. – Psicologica: International Journal of Methodology and Experimental Psychology, 2011
In two experiments rats were required to escape from a circular pool by swimming to an invisible platform that was located in the same place relative to one configuration of two landmarks (X and Y). The two landmarks were placed relatively far and equidistant from the hidden platform. Training could be either on consecutive days (Experiment 1) or…
Descriptors: Animals, Females, Physiology, Brain
Yang, Tao – ProQuest LLC, 2013
Our connections to the digital world are invoked by brands, but the intersection of branding and interaction design is still an under-investigated area. Particularly, current websites are designed not only to support essential user tasks, but also to communicate an institution's intended brand values and traits. What we do not yet know, however,…
Descriptors: Merchandise Information, Web Sites, Usability, Guidelines
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