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Jones, Angela C.; Wardlow, Liane; Pan, Steven C.; Zepeda, Cristina; Heyman, Gail D.; Dunlosky, John; Rickard, Timothy C. – Educational Psychology Review, 2016
In three experiments, we compared the effectiveness of rainbow writing and retrieval practice, two common methods of spelling instruction. In experiment 1 (n = 14), second graders completed 2 days of spelling practice, followed by spelling tests 1 day and 5 weeks later. A repeated measures analysis of variance demonstrated that spelling accuracy…
Descriptors: Spelling, Experiments, Comparative Analysis, Spelling Instruction
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Patrick, John; Ahmed, Afia – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
Our aim in this article is to elaborate the role of training in representational change theory (RCT), particularly in terms of Ohlsson's (2011) spread of activation explanation (named "redistribution theory"), and to develop novel training manipulations that effect the re-encoding mechanism proposed by RCT (Ohlsson, 1992). Two…
Descriptors: Problem Solving, Cognitive Processes, Cognitive Restructuring, Training Methods
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Pilling, Michael; Thomas, Sharon – Language and Speech, 2011
Two experiments investigate the effectiveness of audiovisual (AV) speech cues (cues derived from both seeing and hearing a talker speak) in facilitating perceptual learning of spectrally distorted speech. Speech was distorted through an eight channel noise-vocoder which shifted the spectral envelope of the speech signal to simulate the properties…
Descriptors: Feedback (Response), Cues, Assistive Technology, Training Methods
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Fox, Kaitlyn; Whitehead, Anthony – Interactive Technology and Smart Education, 2011
Purpose: In the authors' experience, the biggest issue with pose-based exergames is the difficulty in effectively communicating a three-dimensional pose to a user to facilitate a thorough understanding for accurate pose replication. The purpose of this paper is to examine options for pose presentation. Design/methodology/approach: The authors…
Descriptors: Foreign Countries, Feedback (Response), Photography, Training Methods
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Whyte, Jacqueline T.; Martin, Gerard M.; Skinner, Darlene M. – Learning and Motivation, 2009
Behavioral data suggest that distinguishable orientations may be necessary for place learning even when distal cues define different start points in the room and a unique goal location. We examined whether changes in orientation are also important in place learning and navigation in a water T-maze. In Experiment 1, rats were trained to locate a…
Descriptors: Cues, Animals, Animal Behavior, Experiments
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Cao, Rui; Chuah, Kong Bieng; Chao, Yiu Chung; Kwong, Kar Fai; Law, Mo Yin – Learning Organization, 2012
Purpose: This paper addresses the importance of a more proactive role of organizational learning (OL) facilitators, learning motivation reinforcer, through a two-part longitudinal study in a case company. The first part of this study aims to investigate and analyze some unexpected challenges in the project action learning-driven (PAL) OL…
Descriptors: Foreign Countries, Learning Motivation, Experiential Learning, Partnerships in Education
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Memmert, D.; Hagemann, N.; Althoetmar, R.; Geppert, S.; Seiler, D. – Research Quarterly for Exercise and Sport, 2009
This study uses three experiments with different kinds of training conditions to investigate the "easy-to-hard" principle, context interference conditions, and feedback effects for learning anticipatory skills in badminton. Experiment 1 (N = 60) showed that a training program that gradually increases the difficulty level has no advantage over the…
Descriptors: Feedback (Response), Racquet Sports, Difficulty Level, Skill Development
DeRouin-Jessen, Renee E. – ProQuest LLC, 2008
The term "serious games" became popularized in 2002 as a result of an initiative to promote the use of games for education, training, and other purposes. Today, many companies are using games for training and development, often with hefty price tags. For example, the development budget for the U.S. Army recruiting game, "America's…
Descriptors: Fantasy, Computer Assisted Instruction, Learning Motivation, Rewards
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Murai, Koji; Wakida, Shin-Ichi; Miyado, Takashi; Fukushi, Keiichi; Hayashi, Yuji; Stone, Laurie C. – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose that the measurement of salivary amylase activity is an effective index to evaluate the stress of a ship navigator for safe navigation training and education. Design/methodology/approach: Evaluation comes from the simulator and actual on-board experiments. The subjects are real captains who have…
Descriptors: Metabolism, Marine Education, Measurement Techniques, Administrators
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Kelleher, Constance; Riley-Tillman, T. Chris; Power, Thomas J. – Journal of Educational & Psychological Consultation, 2008
Although over 15 years have passed since Witt (1990) noted that no empirical evidence exists to support the contention that a collaborative approach to consultation leads to more positive outcomes than a hierarchical or expert driven approach, this issue generally remains unaddressed (Schulte & Osborne, 2003). While the literature documenting…
Descriptors: Intervention, Expertise, Consultants, Comparative Analysis
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Quinonez, Ruben; Ryan, Terry; Olfman, Lorne – Journal of Information Technology Education, 2007
This study attempts to reconcile viewpoints on the role of errors in the design of computer-based training (CBT) systems. From one perspective, errors are detrimental to learning; from another, they can be beneficial. The results of an experiment are presented and discussed. When a CBT system is designed to allow learners to correct their own…
Descriptors: Computer Assisted Instruction, Educational Technology, Learning Theories, Instructional Design