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Brendan Bertone; Paul Wagner; Joshua Pauli – Journal of Cybersecurity Education, Research and Practice, 2025
The cybersecurity profession continues to face a significant shortfall of qualified professionals despite steady growth in degree programs. Employers consistently cite experience as the main barrier for entrylevel cybersecurity hires. This paper argues that clinic-based experiential learning offers a scalable solution to that preparation gap. A…
Descriptors: Computer Science Education, Computer Security, Experiential Learning, Conventional Instruction
Jason Triche; Tianxi Dong; Jacki Landon; Ezekiel Baied – Journal of Information Systems Education, 2024
The adoption of enterprise-wide systems like Customer Relationship Management (CRM) systems continues to grow globally. Due to the prevalence of CRM software in businesses and CRM's expected growth, Information Systems (IS) graduates will likely interact with a CRM system in their careers. However, learning enterprise systems like CRM is…
Descriptors: Business Administration Education, Experiential Learning, Business, Management Systems
Jeff Strain; Jim Marquardson; David Lee Gomillion – Information Systems Education Journal, 2025
Information systems students yearn for hands-on, active learning experiences that teach relevant skills. Delivering these experiences requires repeatable, secure, and scalable computing infrastructure. Unfortunately, many institutions struggle with the capital and operational costs of hosting in-house computing environments. Some educational…
Descriptors: Information Systems, Computer Science Education, Best Practices, Computer Uses in Education
Edem Kwesi Atatsi – ProQuest LLC, 2024
Organizations are looking for a well-qualified workforce with the requisite skills, knowledge, and abilities to implement an effective cyber strategy. Academic institutions are facing challenges in meeting the demand for employees with hands-on experience. This exploratory study investigated how academic institutions can use internships to equip…
Descriptors: Internship Programs, Entry Workers, Professional Personnel, Computer Security
Irene Govender; Reginald G. Govender; Desmond Wesley Govender – Educational Process: International Journal, 2025
Background/purpose: This research explores the use of robotics to facilitate the learning of computer programming among non-specialist pre-service teachers with no prior programming experience. With the increasing demand for 21st-century teaching competencies, it is essential to equip future educators with computational thinking (CT) skills, even…
Descriptors: Robotics, Coding, Preservice Teachers, Computer Science Education
Owusu, Samuel – ProQuest LLC, 2023
Cybersecurity job roles and responsibilities constantly evolve due to technological advancements, complex infrastructure, and increasing cybersecurity threats and regulations. As a result, organizations require a highly skilled and experienced cybersecurity workforce in both the public and private sectors. Many colleges and universities offer…
Descriptors: Computer Security, Information Security, Computer Science Education, Models
Badruliman Batni; Syahrul Nizam Junaini – Education and Information Technologies, 2025
In the dynamic educational context of Malaysia, this study examines the impact of integrating Unplugged Activities (UA) with Block-Based Programming (BBP) on improving the computational thinking (CT) skills of secondary students in full boarding schools in Northern Peninsular Malaysia. Using a quasi-experimental design and mixed-methods analysis,…
Descriptors: Computation, Thinking Skills, Programming, Secondary School Students
Hladik, Stephanie; Sengupta, Pratim; Shanahan, Marie-Claire – Cognition and Instruction, 2023
In this paper, we emphasize the importance of looking beyond technology itself and including interactional and experiential elements in our research gaze in informal computing education in science museums. We argue that, in these contexts, facilitation can be understood as "design work" that is both complex and challenging. We identify…
Descriptors: Museums, Facilitators (Individuals), Science Teaching Centers, Informal Education
Nurul Hazlina Noordin; Kamil Khalili Bin Haji Abdullah; Phuah Soon Eu – IEEE Transactions on Education, 2024
Contribution: This study presents an innovative experiential learning model utilizing an educational pico satellite kit as a tool for cultivating digital making skills. The distinct approach showcases a positive impact on students' learning experiences and serves as a motivating force, offering valuable implications for engineering and technical…
Descriptors: Digital Literacy, Skill Development, STEM Education, Instructional Effectiveness
Kristina Tank; Tamara Moore; Anne Ottenbreit-Leftwich; Sohheon Yang; Zarina Wafula; Lin Chu – Journal of Technology and Teacher Education, 2025
This paper explores the experiences and learning outcomes of preservice elementary teachers (PSTs) as they integrate computational thinking (CT) into their teaching practices during a structured field experience. Through a qualitative content analysis of video reflections from 27 PSTs, the study examines how teaching CT lessons to K-2 students…
Descriptors: Preservice Teachers, Thinking Skills, Computation, Field Experience Programs
von Hausswolff, Kristina – Computer Science Education, 2022
Background and Context: Research in programming education seems to show that hands-on writing at the keyboard is beneficial for learning, but we lack an explanation of why that is and an underlying theory to anchor that explanation. Objective: The first objective is to lay out a theoretical foundation for understanding the learning situation when…
Descriptors: Programming, Computer Science Education, Novices, Student Experience
Lucas, Rhonda Luvenia – ProQuest LLC, 2023
The purpose of this study was to determine if the use of Real-World Experiences in Active Learning (R.E.A.L.) impacted student learning outcomes in an undergraduate information systems (IS) data communication and networking course. A quasi-experimental, quantitative approach was used to investigate whether the R.E.A.L. treatments, used as active…
Descriptors: Experiential Learning, Active Learning, Outcomes of Education, Undergraduate Students
Joshua Lee Brunty – ProQuest LLC, 2023
The shortage of qualified cybersecurity professionals is a growing concern in the information technology industry, and the rapid growth of the field exacerbates this shortage. Employers express concern over the shortage of hands-on, practical skills and problem-solving abilities among recent graduates, leading to the "cybersecurity skills…
Descriptors: Student Attitudes, Experiential Learning, Information Security, Information Technology
Sengupta, Pratim; Dickes, Amanda; Farris, Amy Voss – MIT Press, 2021
The importance of coding in K-12 classrooms has been taken up by both scholars and educators. "Voicing Code in STEM" offers a new way to think about coding in the classroom--one that goes beyond device-level engagement to consider the interplay between computational abstractions and the fundamentally interpretive nature of human…
Descriptors: Coding, STEM Education, Elementary Secondary Education, Computation
Ding-Chau Wang; Yong-Ming Huang – Interactive Learning Environments, 2024
Tiny and affordable computers (e.g. Raspberry Pi and Arduino) have been widely applied to technology-enhanced hands-on learning (THL). However, little scholarly attention has been devoted to the key factors behind students' performance in THL contexts. Therefore, this study not only helped the participants learn computer science through THL, but…
Descriptors: Handheld Devices, Self Efficacy, Educational Technology, Computer Science Education

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