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Shugang Li; Kexin Peng; Boyi Zhu; Fang Liu – Education and Information Technologies, 2025
In the digital age, online learning platforms utilizing advanced technologies such as artificial intelligence can provide more diverse and abundant educational resources compared to offline learning environments. However, online learners still face emotional expression and inertia trap problems. Knowledge co-creation virtual teachers (KCVTs) can…
Descriptors: Technology Uses in Education, Artificial Intelligence, Electronic Learning, Web Based Instruction
Anderson, Ross; Katz-Buonincontro, Jen; Bousselot, Tracy; Land, Jessica; Livie, Mari; Beard, Nathan – Australasian Journal of Educational Technology, 2022
What makes impactful online professional development for rural teachers learning creativity and arts integration? In this paper, we describe the results of a mixed method-study that tested a new hybrid online and in-person teacher training experience with K-12 teachers in the Northwestern region of the United States of America in 2019-2020. The…
Descriptors: Blended Learning, Teacher Education, Rural Education, Creative Development
Dorland, AnneMarie – Marketing Education Review, 2023
The development and enhancement of creative thinking capacities is essential to marketing students' success. But despite marketing students' need to enhance and evidence their creative capacity skill set for the careers of the future, there exist few available models for marketing educators to introduce creative thinking skill development. This…
Descriptors: Creativity, Creative Development, Creative Thinking, Skill Development
Horrace, Rebecca – International Journal of the Whole Child, 2021
The purpose of this article is to explore the relationship between technology integration and play from a whole child perspective, specifically through online play groups. As play continues to decline and vanish from our schools completely, the author believes we must reexamine the countless benefits of play across STREAM education. With current…
Descriptors: STEM Education, Art Education, Technology Integration, Play
Salehudin, Mohammad; Nasir, Muhammad; Hamzah, Syeh Hawib; Toba, Rostanti; Hayati, Noor; Safiah, Intan – European Journal of Educational Research, 2021
The aims of the recent study were; analyzing the effect of creative and online learning using Instagram on the ability to create new products in the technology and learning media course, and determining the level of users' experience in processing visual media through the Canva application on android. Quantitative approach with this research was…
Descriptors: Visual Perception, Photography, Social Media, Student Experience
Rukmini, Elisabeth; Emenike, Mary E.; Angelina, Hanna – Journal of Chemical Education, 2022
Comprehensive community development programs in a university provide the opportunity to bring awareness to diversity, inclusion, and equity in students' research projects. Unfortunately, the Indonesian higher education system is not yet fully inclusive of all of these issues. Students competed in a Student Creativity Program (PKM) project with…
Descriptors: Mentors, Teacher Student Relationship, Creativity, Creative Development
Rosen, Yigal; Stoeffler, Kristin; Simmering, Vanessa – Journal of Intelligence, 2020
Although not generally included in classroom activities of the past, cultivating creative thinking is considered one of the core strands in future-focused learning in schools. Learning focused on creative thinking is uncommon in school, mainly due to a lack of consensus on the definition of the creative thinking competency and a lack of effective…
Descriptors: Imagination, Design, Creative Thinking, Formative Evaluation
Simon Wong; Ka Lok Wong; Yui-Yip Lau; Kia Tsang; Ada Chan – Journal of Education and e-Learning Research, 2024
Generic competency development activities (GCDAs) help students develop critical thinking, problem-solving, innovation, creativity, communication and social skills. This study evaluated students' acceptance of a machine learning-assisted recommendation system (MARS) developed to recommend GCDAs for students in a higher education institution. This…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Higher Education
Žižic, Anisija; Granic, Andrina; Lukie, Michael Paul – International Journal for Talent Development and Creativity, 2017
Not all educational institutions encourage creativity and it is therefore vital that more attention be placed on the importance of understanding specific strategies that foster creativity at all levels in the classroom. Creativity conferences and workshops have become internationally common and have resulted in positive change-based initiatives in…
Descriptors: Creativity, Computer Science Education, Creative Development, 21st Century Skills
Alhajri, Salman – Universal Journal of Educational Research, 2016
Purpose: this paper investigates the effectiveness of teaching methods used in graphic design pedagogy in both analogue and digital education systems. Methodology and approach: the paper is based on theoretical study using a qualitative, case study approach. Comparison between the digital teaching methods and traditional teaching methods was…
Descriptors: Teaching Methods, Instructional Effectiveness, Graphic Arts, Art Education
Cunningham, Ben – Journal of Problem Based Learning in Higher Education, 2018
To promote the development of greater creativity in my students' design work, I created an online tool--called Reflective Inquiry (RI)--that accompanies all of my open-ended assignments and that I require students to submit with each project. The RI is composed of a series of prompts that students must respond to, almost daily, to explain and…
Descriptors: Creativity, Creative Development, Design, Studio Art
Simper, Natalie; Reeve, Richard; Kirby, J. R. – Creativity Research Journal, 2016
This research tested the use of concept map planning to support the development of creativity in photo stories, hypothesizing that skills taught to support organization would improve creativity. Concept maps are a type of graphic organizer, used to represent an ordering of ideas with nodes and linking words that form propositional statements. They…
Descriptors: Creativity, Photography, Concept Mapping, Instructional Materials
Yeh, Yu-chu; Lin, Chun Fu – Educational Technology & Society, 2015
The goal of aptitude-treatment interactions (ATIs) is to find the interactions between treatments and learners' aptitudes and therefore to achieve optimal learning. This study aimed at understanding whether the aptitudes of meaning-making, self-regulation, and knowledge management (KM) would interact with the treatment of 17-week KM-based training…
Descriptors: Aptitude Treatment Interaction, Creativity, Creative Development, Electronic Learning
Takashi Nagai; Mizue Kayama; Kazunori Itoh – Interactive Technology and Smart Education, 2014
Purpose: The purpose of this study is to explore a support system for beginners in drawing in a networked environment. Learners can receive advice and assessments from art experts without time and/or place constraints by using the proposed system. The authors investigate the possibilities of online supporting drawing learning. Two key factors are…
Descriptors: Art Education, Freehand Drawing, Computer Graphics, Computer Assisted Instruction
Yeh, Yu-chu; Yeh, Yi-ling; Chen, Yu-Hua – Thinking Skills and Creativity, 2012
Creativity and knowledge management are both important competences that university students need to strive to develop. This study therefore developed and evaluated an instructional program for improving university students' creativity based on a blended knowledge-management (KM) model that integrates e-learning and three core processes of KM:…
Descriptors: Knowledge Management, Creativity, Electronic Learning, Feedback (Response)
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