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Showing 1 to 15 of 36 results Save | Export
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Dermot Breslin – Journal of Creative Behavior, 2025
Recent research has shown that virtual settings can negatively impact interactions within groups. However, few empirical studies have looked at group creative processes in virtual teams, with most research to date focusing on individuals. To address this gap, an experimental study was carried out to compare the creative performance of groups in…
Descriptors: Group Behavior, Creativity, Creative Thinking, Computer Mediated Communication
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Mikkel Godsk; Pernille Risør Elving – Journal of Interactive Learning Research, 2024
The article provides an answer to the question: 'How can ChatGPT be used as an educational technology for learning?' by identifying its educational benefits and downsides for teaching and learning as seen from the educators' perspective. To answer this question a mixed methods case study was carried out in the context of two workshops involving a…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes
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Yu Song; Longchao Huang; Lanqin Zheng; Mengya Fan; Zehao Liu – International Journal of Educational Technology in Higher Education, 2025
This study explores the effectiveness of chatbots empowered by generative artificial intelligence (GAI) in assisting university students' creative problem-solving (CPS). We used quasi-experiments to compare the performance of dialogue dynamics, learner perceptions, and practical competencies in CPS during students' interactions with: (1) a GAI…
Descriptors: Artificial Intelligence, Graduate Students, Student Behavior, Creativity
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Ahnaf Chowdhury Niloy; Salma Akter; Nayeema Sultana; Jakia Sultana; Sayed Imran Ur Rahman – Journal of Computer Assisted Learning, 2024
Background: The increasing prevalence of Artificial Intelligence (AI) language models, exemplified by ChatGPT, has sparked inquiries into their influence on creative writing skills in educational contexts. This study aims to quantitatively investigate whether ChatGPT's use negatively affects university students' creative writing abilities,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Creative Writing, Writing Ability
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Jessica Mendoza Moheno; Martín Aubert Hernández Calzada; José Ortega-Mohedano – Educational Media International, 2024
The use of artificial intelligence tools is currently increasingly common, causing changes in teaching-learning processes, generating debates in the educational sector about its utility. Proving to have benefits and advantages, however, there are still gaps in how artificial intelligence tools should be used in education. This research aims to…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Technology Uses in Education
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Muhammad Fazli Taib Saearani – Research in Dance Education, 2024
The teaching and creative movement course incorporates details of physical movements most suitable to be conducted face-to-face. However, the COVID-19 pandemic has undeniably changed pedagogical methodologies, forcing this course to be conducted online via the medium of technology. Therefore, this paper explains the challenges and advantages of…
Descriptors: Cooperative Learning, Dance Education, Creativity, Movement Education
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Joash Mochogi Geteregechi – International Journal of Mathematical Education in Science and Technology, 2024
Despite the increasing amount of research into mathematical problem posing, research shows that much is still unknown about students' cognitive processes when engaged in problem posing. In this study, 16 undergraduate students' problem-posing products and processes are examined in order to shed light on the forms of mathematical reasoning that the…
Descriptors: Undergraduate Students, College Mathematics, Mathematical Logic, Thinking Skills
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Luetkemeyer, Jennifer R. – Education for Information, 2021
This essay is an overview of three lessons that the author learned while teaching during the pandemic. In making adjustments to her courses, she realized the importance of purposeful care, creativity, and community-building. As the title implies, all three can be achieved by committing just thirty minutes.
Descriptors: Caring, Creativity, COVID-19, Pandemics
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Mariia I. Dovha; Pavlo D. Antonenko; Yevhenii B. Shapovalov; Daniil S. Lytovchenko; Maksym S. Halchenko – International Journal of Technology and Design Education, 2024
In this study, we designed and evaluated the effectiveness of a new course aimed at developing creativity as the cornerstone of technology and design education. This 14-hour synchronous online course was offered to secondary school students in the online format by the Open Educational Laboratory by the National Center of the Junior Academy of…
Descriptors: Curriculum Development, Curriculum Evaluation, Pilot Projects, Instructional Effectiveness
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Samah Abdulhadi Abduljawad – International Journal of Computer-Assisted Language Learning and Teaching, 2024
This research explores the impact of ChatGPT, an AI tool, on ESL students' writing proficiency at a Saudi Arabian university. Using a mixed-methods approach, data from 130 students showed a significant positive effect on their writing. A focus group interview with six students highlighted opportunities such as personalized feedback, language skill…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, English (Second Language)
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Hongyan Yang; Miriam B. Larson; Rachel M. Wong – International Journal of Designs for Learning, 2024
This design case centers around a creative assignment given to graduate students studying instructional design. The goal of the assignment is to facilitate mastery of learning theories through the theory-based evaluation of an instructional product, using both research and imagination. By applying learning theories in a practical and engaging…
Descriptors: Learning Theories, Imagination, Research, Graduate Students
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Mengkorn Pum; Sarin Sok – Asian Journal of Distance Education, 2024
With current state-of-the-art advances in artificial intelligence (AI), especially large language models, such as Google's Gemini, Microsoft's Copilot, and ChatGPT, among others, a plethora of research on this phenomenon has been conducted worldwide aiming to examine its limitations, benefits and ethical implications. Nonetheless, such a…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, Computer Software
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Tupe, Navnath – Journal of Education, 2021
The article emphasizes the effects of blended learning program for enhancing entrepreneurial skills among women in Maharashtra with special reference to Pune district. The present study results in the creation of the entrepreneurial skill matrix that explores the necessary skills for creative entrepreneurs. Performing the entrepreneurial skill…
Descriptors: Program Effectiveness, Blended Learning, Electronic Learning, Synchronous Communication
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Abedini, Yasamin – Electronic Journal of e-Learning, 2020
The present study aims to compare the creativity of students in virtual and classroom courses at University of Isfahan and study its prediction based on the personality traits of these students. The statistical population of the study consisted of all faculty members and students at University of Isfahan in academic year 2017-2018. Among them, 150…
Descriptors: Creativity, Personality Traits, Undergraduate Students, Student Characteristics
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Balakrishnan, Sangeetha – Journal of Educational Technology, 2021
This paper presents a personal account of the use of Google Classroom as a Learning Management System in the Chemistry theory and laboratory courses with the undergraduate students. Some useful features of the application are presented, with the focus on its affordances to create engaging learning environments. In its professed role in augmenting…
Descriptors: Chemistry, Science Instruction, Computer Software, Integrated Learning Systems
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