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Showing 1 to 15 of 52 results Save | Export
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Andreas Halman; Alicia Oshlack – Research Synthesis Methods, 2024
A systematic review is a type of literature review that aims to collect and analyse all available evidence from the literature on a particular topic. The process of screening and identifying eligible articles from the vast amounts of literature is a time-consuming task. Specialised software has been developed to aid in the screening process and…
Descriptors: Literature Reviews, Medical Research, Computer Software, Users (Information)
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Suping Yi; Rustam Shadiev; Yanyan Zhang – Interactive Learning Environments, 2024
This study reviewed thirty-seven articles on intercultural learning supported by technology. The results are reported in terms of strength of evidence and relationship among research variables. The results indicated the following strength of evidence: (1) moderate evidence showed higher frequency of the technology usage in higher education or…
Descriptors: Literature Reviews, Multicultural Education, Technology Uses in Education, Predictor Variables
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Matzen, Laura E.; Stites, Mallory C.; Gastelum, Zoe. N. – Cognitive Research: Principles and Implications, 2021
Eye tracking is a useful tool for studying human cognition, both in the laboratory and in real-world applications. However, there are cases in which eye tracking is not possible, such as in high-security environments where recording devices cannot be introduced. After facing this challenge in our own work, we sought to test the effectiveness of…
Descriptors: Eye Movements, Identification, Measurement Equipment, Accuracy
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Zhe Wang; Sara Abercrombie; Rachel Wong; Yuxin Ren; Shiting Dai – Journal of Computer Assisted Learning, 2024
Background: There are two major types of pictures that have been the focus of multimedia learning research, namely, seductive and interpretational pictures. Despite an increasing body of literature documenting the effects of either seductive or interpretational pictures added to text-based materials, there is a paucity of research explicitly…
Descriptors: Electronic Learning, Computers, Computer Assisted Instruction, Visual Aids
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Shruti Priya; Shubhankar Bhadra; Sridhar Chimalakonda; Akhila Sri Manasa Venigalla – Interactive Learning Environments, 2024
Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and…
Descriptors: Artificial Intelligence, Secondary School Students, Video Games, Visual Aids
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Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
Hyoju Ahn – ProQuest LLC, 2023
As literacy and reading evolve, it is important to identify and describe the strategies and skills used in constructing meaning. This study examines online multimodal reading (OMR) strategies: those used in constructing meaning from multimodal information sources (e.g., images, audio, written words) on the Internet. Participants read online…
Descriptors: Learning Modalities, Reading Strategies, Electronic Learning, Reading Comprehension
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Miller, Robert A.; Stenmark, Cheryl K.; van Ittersum, Kyle – Journal of Computer Assisted Learning, 2020
Dual display desktop computers are becoming more prevalent in the home, workplace, and schools, yet there has been little research into how learning and productivity are impacted by having a second display. One useful method in exploring this question is to measure cognitive load during an intensive learning event. This study compared perceived…
Descriptors: Computers, Computer Peripherals, Visual Aids, Computer System Design
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Mario Vallarino; Saverio Iacono; Edoardo Bellanti; Gianni V. Vercelli – IEEE Transactions on Learning Technologies, 2024
This article introduces a novel approach to remote laboratory instruction, specifically designed for teaching three-dimensional modeling using Blender software. The lab uses virtual machines to provide students with the necessary computational power to carry out the course activities, along with the correct version of the software. The flipped…
Descriptors: Flipped Classroom, Distance Education, Laboratories, Peer Evaluation
Cempron, Daryl Niko Lofranco – Online Submission, 2021
The use of instructional materials is integral in all forms of the teaching-learning process, for its utilizations assure the efficiency of the delivery and attainment of the objectives. With the reputation of Social Studies as richly factual and conceptual, the selection of appropriate instructional materials is of absolute importance to account.…
Descriptors: Social Studies, Media Selection, Instructional Material Evaluation, Textbooks
Council of Chief State School Officers, 2020
Any body of research evolves over time. Previous understandings become more nuanced, ideas are supported or rebuked, and, eventually we arrive at a clearer view of the issue. The research on score comparability across computerized devices is no exception. CCSSO [Council of Chief State School Officers] and the Center for Assessment have published…
Descriptors: Computer Assisted Testing, Scores, Intermode Differences, Influence of Technology
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Theo Bastiaens Ed. – Association for the Advancement of Computing in Education, 2023
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in Vienna,…
Descriptors: Higher Education, Educational Technology, Foreign Countries, Interaction
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Carrera, Carlos Carbonell; Perez, Jose Luis Saorin; Cantero, Jorge de la Torre – International Research in Geographical and Environmental Education, 2018
In the field of geographical and environmental education, maps and geo-referenced information are frequently used, in which the earth's surfaces are represented in a two-dimensional (2D) way. Students have difficulty interpreting the relief representation and switching between 2D and 3D scenarios. Digital terrain modelling is added to the…
Descriptors: Usability, Visualization, Teaching Methods, Maps
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Huang, T. K. – Interactive Learning Environments, 2018
The study makes use of the photo-hosting site, namely Flickr, for students to upload screenshots to demonstrate computer software problems and troubleshooting software. By creating non-text stickers and text-based annotations above the screenshots, students are able to help one another to diagnose and solve problems with greater certainty. In…
Descriptors: Educational Technology, Technology Uses in Education, Resistance (Psychology), Technology Integration
Fludd, Selena Pinkney – ProQuest LLC, 2017
Reading is a critical skill and some purport that it is the beginning of all learning. A child's ability to read can have a vast effect on his or her entire academic career. Unfortunately, the number of students who test below grade level in reading has increased year by year. The purpose of this qualitative multiple case study was to investigate…
Descriptors: Technology Uses in Education, Case Studies, Qualitative Research, Teacher Attitudes
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