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Eng How Lim; Sompatu Vungthong; Wannapa Trakulkasemsuk – LEARN Journal: Language Education and Acquisition Research Network, 2024
With the advent of online gaming becoming such an inherent part of popular culture, the issue of toxicity, particularly in online competitive games, has never been more relevant. In the /all chat, however, where communication between players of opposing teams is expected to be hostile, there have been debates in community forums about whether that…
Descriptors: Synchronous Communication, Negative Attitudes, Video Games, Computers
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Shui Kau Chiu – Review of Education, 2025
As education is a global concern, utilising educational technology to facilitate teaching and learning activities has been widely practised almost everywhere at every minute for decades. Revisiting the historical development of a particular technology is noteworthy to education practitioners, historians and various interested parties. Concerning…
Descriptors: Educational Technology, Technology Uses in Education, Educational History, Audio Equipment
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Anna Flavia Di Natale; Claudia Repetto; Daniela Villani – Journal of Computer Assisted Learning, 2024
Background: Online synchronous learning in higher education frequently struggles to overcome the social presence gap, resulting in dissatisfaction and poor learning outcomes. Objectives: This study examined the effectiveness of desktop-based virtual reality (VR) social platforms compared to video conferencing (VC) platforms in enhancing students'…
Descriptors: Computer Simulation, Social Media, Computers, Teleconferencing
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Mesfer Mihmas Mesfer Aldawsari; Nouf Rashed Ibrahim Almohish – International Review of Research in Open and Distributed Learning, 2024
This research study explored the perspectives of 20 educational technologists from four Saudi Arabian universities regarding the integration of AI-powered technology, particularly ChatGPT, into online higher education. The study used a qualitative research method that relied on the principles of theoretical sampling to select participants and…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Technology Uses in Education
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Isikgoz, Mustafa Enes – Turkish Online Journal of Educational Technology - TOJET, 2021
This study aims to analyze the intention of students studying at physical education and sports school to use synchronous virtual classroom environments during the Covid-19 pandemic period. The research was designed in a descriptive survey model with a quantitative approach. The study group of the research consists of 193 voluntary students…
Descriptors: Foreign Countries, Physical Education, Athletics, Intention
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Canals, Laia – Foreign Language Annals, 2021
The present study examines the role that multimodality and translanguaging play in scaffolding oral interactions during language-related episodes (LREs) involving meaning negotiation. The oral tasks carried out using synchronous video-based computer-mediated communication were part of a tandem virtual exchange (Spain, Canada). The participants, 18…
Descriptors: Oral Language, Scaffolding (Teaching Technique), Nonverbal Communication, Code Switching (Language)
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Freeman, Joan – Gifted Education International, 2016
In just a few decades, electronic networks have expanded beyond all expectations. Instant messaging via smart phones and computers of all sorts whizz round the world. Researchers and policy makers are strongly divided in their findings and conclusions as to the effects of possible persuasive changes on the minds and lives of children, particularly…
Descriptors: Social Media, Gifted, Talent, Emotional Development
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Chen, Qinghua; Lin, Angel M. Y. – Pedagogies: An International Journal, 2022
Translanguaging and trans-semiotizing research has problematized the static view of language and argued that meaning making is a dynamic, material, social, and historical process across multiple timescales in complex eco-social systems. The second author proposed the concept of trans-semiotizing as an alternative lens to study language teaching…
Descriptors: Semiotics, Code Switching (Language), Language Usage, Video Technology
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Biasutti, Michele – Educational Technology & Society, 2015
The current pilot study tested the effectiveness of an e-learning environment built to enable students to compose music collaboratively. The participants interacted online by using synchronous and asynchronous resources to develop a project in which they composed a new music piece in collaboration. After the learning sessions, individual…
Descriptors: Foreign Countries, Electronic Learning, Musical Composition, Cooperation
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Yachina, Nadezhda P.; Valeeva, Liliya A.; Sirazeeva, Albina F. – International Journal of Environmental and Science Education, 2016
The aim of the article is to determine the specifics of the creation and methodology of the use of e-teaching materials on humanities in the training system of future teachers. The leading approaches to the study of this problem are student-centered and personally-meaningful approaches to teaching leading to realizing the need for new educational…
Descriptors: Web Based Instruction, Electronic Learning, Synchronous Communication, Blended Learning
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Haas, Timothy C. – International Journal of Distance Education Technologies, 2016
Before massive numbers of students can take online courses for college credit, the challenges of providing tutoring support, answers to student-posed questions, and the control of cheating will need to be addressed. These challenges are taken up here by developing an online course delivery system that runs in a cluster computing environment and is…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Electronic Learning
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Yilmaz, Ozkan – Journal of Education and Learning, 2016
A variety of e-learning theories, models, and strategy have been developed to support educational settings. There are many factors for designing good instructional settings. This study set out to determine functionality of mobile devices, students who already have, and the student needs and views in relation to e-learning settings. The study…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Technology Uses in Education
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Stevenson, Michael; Hedberg, John G. – Educational Media International, 2013
This paper explores the use of emerging Cloud technologies that support real-time online collaboration. It considers the extent to which these technologies can be leveraged to develop complex skillsets supporting interaction between multiple learners in online spaces. In a pilot study that closely examines how groups of learners translate two…
Descriptors: Foreign Countries, Internet, Computers, Users (Information)
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Power, June L. – Journal of Access Services, 2012
It's been well documented in a number of articles regarding the contemporary library patron that with the rise in mobile computing and smart phone technology, patrons are looking for fast and easy service from whichever technological avenue they are using to access library services. Libraries are responding with increasing numbers of online…
Descriptors: Libraries, Library Services, Users (Information), Synchronous Communication
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Shih, Ching-Hsiang; Shih, Ching-Tien; Chiang, Ming-Shan – Research in Developmental Disabilities: A Multidisciplinary Journal, 2010
This study assessed whether two persons with multiple disabilities would be able to control environmental stimulation using body swing (changing standing posture) and a Wii Balance Board with a newly developed standing posture detection program (i.e. a new software program turns a Wii Balance Board into a precise standing posture detector). The…
Descriptors: Stimulation, Intervention, Multiple Disabilities, Computers
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