Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 9 |
Descriptor
| Computers | 9 |
| Error Patterns | 9 |
| Computer Simulation | 3 |
| Adults | 2 |
| Classification | 2 |
| Computer Software | 2 |
| Computer Uses in Education | 2 |
| Difficulty Level | 2 |
| Educational Technology | 2 |
| Foreign Countries | 2 |
| Learning Processes | 2 |
| More ▼ | |
Source
Author
| Anderson, Nicole | 1 |
| Aparicio, Xavier | 1 |
| Baccino, Thierry | 1 |
| Bohne, Thomas | 1 |
| Eger, Vera Maria | 1 |
| Ferrario, Andrea | 1 |
| Heine, Ina | 1 |
| Kay, Robin H. | 1 |
| Keetch, Katherine M. | 1 |
| Lee, Timothy D. | 1 |
| Maus, Gerrit W. | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 9 |
| Reports - Research | 9 |
Education Level
| Higher Education | 2 |
| Secondary Education | 1 |
Audience
Location
| Canada | 1 |
| France (Paris) | 1 |
| South Africa | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yuting Deng; Yanling Zhang; Ruibin Zhao – Education and Information Technologies, 2025
Computer simulation technology and virtual reality technology have gained considerable attention in the field of education due to their potential to create various 3D interactive learning environments, typically including simulated learning environments and immersive learning environments. To gain a deeper understanding of students' learning…
Descriptors: Computer Uses in Education, Computer Simulation, Assistive Technology, Computer Peripherals
Weisberg, Steven M.; Schinazi, Victor R.; Ferrario, Andrea; Newcombe, Nora S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
Relying on shared tasks and stimuli to conduct research can enhance the replicability of findings and allow a community of researchers to collect large data sets across multiple experiments. This approach is particularly relevant for experiments in spatial navigation, which often require the development of unfamiliar large-scale virtual…
Descriptors: Programming, Error Patterns, Computer Simulation, Spatial Ability
Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness
Megalakaki, Olga; Aparicio, Xavier; Porion, Alexandre; Pasqualotti, Léa; Baccino, Thierry – Educational Psychology, 2016
The usability of interactive whiteboards vs. computers was evaluated on three dimensions (visibility, legibility and comprehension) in the secondary school pupils. The visibility assessment consisted in detecting a visual stimulus varying in luminance using a staircase procedure, legibility was assessed with a target-search task, and we…
Descriptors: Visual Aids, Educational Equipment, Interactive Video, Educational Technology
McMaster, Kirby; Sambasivam, Samuel E.; Anderson, Nicole – Information Systems Education Journal, 2010
In demand paging virtual memory systems, the page fault rate of a process varies with the number of memory frames allocated to the process. When an increase in the number of allocated frames leads to an increase in the number of page faults, Belady's anomaly is said to occur. In this paper, we present a probability model for Belady's anomaly. We…
Descriptors: Probability, Models, Computer Science Education, Information Systems
Maus, Gerrit W.; Nijhawan, Romi – Journal of Experimental Psychology: Human Perception and Performance, 2009
When a moving object abruptly disappears, this profoundly influences its localization by the visual system. In Experiment 1, 2 aligned objects moved across the screen, and 1 of them abruptly disappeared. Observers reported seeing the objects misaligned at the time of the offset, with the continuing object leading. Experiment 2 showed that the…
Descriptors: Adults, Visual Perception, Experiments, Experimental Psychology
Keetch, Katherine M.; Lee, Timothy D. – Research Quarterly for Exercise and Sport, 2007
Research suggests that allowing individuals to control their own practice schedule has a positive effect on motor learning. In this experiment we examined the effect of task difficulty and self-regulated practice strategies on motor learning. The task was to move a mouse-operated cursor through pattern arrays that differed in two levels of…
Descriptors: Psychomotor Skills, Drills (Practice), Motor Development, Computers
Ranjeeth, S.; Naidoo, Ramu – College Teaching Methods & Styles Journal, 2007
Computer Programming forms the basis from which most students in the IS/IT discipline launch themselves into further endeavors in the discipline. However, statistical analysis of students' performances in programming related assessments tasks reveals that the mastery of computer programming skills is not easily acquired. This assertion is…
Descriptors: Foreign Countries, Computers, Programming, Introductory Courses
Kay, Robin H. – Computers & Education, 2007
Little research has been done examining the role of errors in learning computer software. It is argued, though, that understanding the errors that people make while learning new software is important to improving instruction. The purpose of the current study was to (a) develop a meaningful and practical system for classifying computer software…
Descriptors: Computers, Spreadsheets, Computer Software, Learning Strategies

Peer reviewed
Direct link
