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Chen, Rongjun; Luo, Xiaomei; Nie, Qiong; Wang, Leijun; Li, Jiawen; Zeng, Xianxian – Education and Information Technologies, 2023
This paper proposes the BP-CM teaching model to solve the problems of lagging classroom feedback, poor learning initiative of students and students rapidly forgetting what they have learned in Internet of Things (IoT) hardware technology courses. This BP-CM(BOPPPS, PAD, cyclic memory, memory system) teaching model is based on BOPPPS(Bridge in,…
Descriptors: Teaching Models, Teacher Improvement, Educational Technology, Internet
Song, Yanjie; Cao, Jiaxin; Wu, Kaiyi; Yu, Philip Leung Ho; Lee, John Chi-Kin – IEEE Transactions on Learning Technologies, 2023
Despite the metaverse having been increasingly designed, developed, and applied to education, critical issues regarding the lack of truly immersive learning environments, custom tools, clear instructional design, and inconvenience of using the platform, and ethics and privacy concerns exist. This study aimed to design and develop a 3-D metaverse…
Descriptors: Computer Simulation, Computer Uses in Education, Cognitive Processes, Assistive Technology
Ulla Hemminki-Reijonen; Noha M. A. M. Hassan; Minna Huotilainen; Jaana-Maija Koivisto; Benjamin Ultan Cowley – npj Science of Learning, 2025
Emerging technologies are transforming education, necessitating research on their optimal integration. This article introduces an Intelligent Virtual Reality (IVR) approach that incorporates Generative Artificial Intelligence (GAI) through two GAI-powered pedagogical characters, aiming to address educational needs. This qualitative descriptive…
Descriptors: Artificial Intelligence, Computer Simulation, College Instruction, Instructional Design
Kofi Ayebi-Arthur; Kwaku Anhwere Barfi; Valentina Arkorful; Theophilus Ocran; Nyinaku Odoi Baffour – Education and Information Technologies, 2024
Higher institutions are increasingly embracing the use of computer technologies in advancing education. Despite evidence pointing to the positive impact of computer technologies on teaching and learning, systematic research study on the role of teachers' competencies in computer technologies integration is still not saturated in literature.…
Descriptors: Computer Uses in Education, Computer Science Education, Teaching Methods, Higher Education
David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
Roberta Di Palma; Simon Beausaert; Dominik Mahr; Jonas Heller; Tim Hilken – Journal of Computer Assisted Learning, 2025
Background: Despite the recognised potential of Virtual Reality (VR) in education, the role of VR in enhancing presentation skills remains uncertain. Mixed findings, coupled with low adoption rates in educational settings, highlight the need to investigate how current VR applications are designed to facilitate effective learning outcomes for…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Communication Skills
Somayeh Timarchi – International Journal of Mathematical Education in Science and Technology, 2023
This paper describes a study for teaching number system in a computer arithmetic course and addresses the existing gap in the current course by focusing on the characteristics of applications. A redundant residue number system (RRNS) is an efficient and innovative number system that inherits the interesting properties of both residue number system…
Descriptors: Computer Uses in Education, Computer Science Education, Number Concepts, Arithmetic
Diana P. Zwart; Sui Lin Goei; Johannes E. H. Van Luit; Omid Noroozi – Interactive Learning Environments, 2023
Computer-based virtual learning environments (CBVLEs) have attracted attention as a learning innovation that can foster students' self-efficacy and intrinsic motivation. Research on the instructional design regarding these aspects of learning in a virtual learning environment is rather piecemeal. This study investigates the instructional design of…
Descriptors: Nursing Education, Computer Uses in Education, Student Satisfaction, Instructional Design
Jian-hui Wu – Journal of Educational Computing Research, 2025
The objective of this research is to investigate how AI-improved dynamic physical education materials impact middle school education in physical settings. Utilizing a randomized controlled crossover approach, a 16-week study involved 120 students aged 12 to 18 to evaluate the impact of AI-enhanced physical education courses against traditional…
Descriptors: Artificial Intelligence, Physical Education, Instructional Materials, Middle School Students
Yavuz Akbulut; Onur Dönmez; Beril Ceylan; Tayfun Firat – Journal of Computing in Higher Education, 2025
Providing pre-training on new material can simplify complex content for learners who may need guidance to understand basic facts and organize their efforts. However, the effect of pre-training on learning outcomes is controversial because it tends to vary by context. Our aim was to investigate the effectiveness of pre-training in reducing…
Descriptors: Training, Cognitive Processes, Difficulty Level, Academic Achievement
Siu-Cheung Kong; Wei Shen – Interactive Learning Environments, 2024
Logistic regression models have traditionally been used to identify the factors contributing to students' conceptual understanding. With the advancement of the machine learning-based research approach, there are reports that some machine learning algorithms outperform logistic regression models in terms of prediction. In this study, we collected…
Descriptors: Student Characteristics, Predictor Variables, Comprehension, Computation
Sylvana Sofkova Hashemi; Emma Edstrand; Jeanette Sjöberg – Designs for Learning, 2025
This study explores multilingual study guidance (MSG) teachers design for learning and the potential of immersive and interactive Virtual Reality (VR) technology to support students' development of disciplinary knowledge through multilingual conceptual learning. Part of a co-design research project, the study draws on two teachers' didactical…
Descriptors: Multilingualism, Instructional Design, Computer Uses in Education, Computer Simulation
Lloyd P. Rieber – International Journal of Designs for Learning, 2020
Q methodology provides a unique mixed-methods means of examining subjectivity through the use of an activity called a Q sort in which participants must sort a list of given items within a predetermined sorting form. Although Q methodology has a long history as a research tool, its use as an instructional tool has not been extensively explored.…
Descriptors: Q Methodology, Computer Software, Instructional Design, Teaching Methods
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of interventions --…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Journal of Educational Data Mining, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions remain scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention

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