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Showing 1 to 15 of 61 results Save | Export
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Wendy Rowan; Stephen McCarthy; Selam Mebrahtu; Christophe Gauche; Katie O’Reilly; Damilola Odili – Journal of Information Systems Education, 2024
Sustainability refers to the achievement of present needs without compromising the ability of future generations to meet their own needs. While prior research has highlighted the potential of Information Systems (IS) to support sustainability objectives -- for instance, through supporting eco-efficient work practices and democratising healthcare…
Descriptors: Information Systems, Computer System Design, Computer Science Education, Sustainability
Suciu, George; Todoran, Gyorgy; Vulpe, Alexandru; Suciu, Victor; Bulca, Cristina; Cheveresan, Romulus – International Association for Development of the Information Society, 2015
Innovation in Internet of Things (IoT) requires more than just creation of technology and use of cloud computing or big data platforms. It requires accelerated commercialization or aptly called go-to-market processes. To successfully accelerate, companies need a new type of product development, the so-called validated learning process.…
Descriptors: Internet, Innovation, Computer System Design, Commercialization
John W. Gardner Center for Youth and Their Communities, 2020
This report summarizes the deliberations and recommendations of the California Advisory Task Force on Alternative Schools (Task Force). The Task Force is a public service project of the John W. Gardner Center for Youth and their Communities at Stanford University and is convened in collaboration with the California Department of Education (CDE). A…
Descriptors: State Departments of Education, Partnerships in Education, Universities, Advisory Committees
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Debabi, Wassila; Champagnat, Ronan – International Association for Development of the Information Society, 2017
Serious games seem to be a promising alternative to traditional practices for learning. Recently, their use in computer science education and learning programming became more widespread. Actually, many students in programming courses have difficulties to master all required competencies and skills especially at introductory level and games have…
Descriptors: Computer Games, Educational Games, Computer System Design, Computer Science Education
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Ohlsson, Stellan – International Journal of Artificial Intelligence in Education, 2016
The ideas behind the constraint-based modeling (CBM) approach to the design of intelligent tutoring systems (ITSs) grew out of attempts in the 1980's to clarify how declarative and procedural knowledge interact during skill acquisition. The learning theory that underpins CBM was based on two conceptual innovations. The first innovation was to…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Models, Learning Theories
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Kosloski, Mickey – Technology and Engineering Teacher, 2016
One of the greatest challenges in teaching technology and engineering is pacing. Some students grasp new technological concepts quickly, while others need repetition and may struggle to keep pace. This poses an obstacle for the technology and engineering teacher, and is particularly true when teaching students to build a website. However, there…
Descriptors: Web Sites, Computer System Design, Teaching Methods, Pacing
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Vallance, Michael; Towndrow, Phillip A. – Pedagogies: An International Journal, 2016
In a world where technology has become pervasive in our lives, the notion of IT integration in education practice is losing its significance. It is now more appropriate to discuss transforming pedagogy where technology is not considered a tool anymore but part of what we are. To advance this hypothesis, an enterprising, student-directed approach…
Descriptors: Student Problems, Computer System Design, Computer Simulation, International Cooperation
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Manzon, Elliott – Marketing Education Review, 2017
Students can become disengaged from marketing material if they cannot see the direct application. Marketing material needs to be applied to a meaningful business task to engage and motivate students. This article introduces the Kickstarter Active Learning Project--an innovative semester-long project in which students create a Kickstarter…
Descriptors: Active Learning, Student Participation, Learner Engagement, Marketing
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Wang, Y.-H. – Journal of Computer Assisted Learning, 2017
This study aimed to explore whether integrating augmented reality (AR) techniques could support a software editing course and to examine the different learning effects for students using online-based and AR-based blended learning strategies. The researcher adopted a comparative research approach with a total of 103 college students participating…
Descriptors: College Students, Computer Software, Computer System Design, Blended Learning
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Pei-Ling Tan, Jennifer; Koh, Elizabeth; Jonathan, Christin; Yang, Simon – Journal of Learning Analytics, 2017
The affordances of learning analytics (LA) tools and solutions are being increasingly harnessed for enhancing 21st century pedagogical and learning strategies and outcomes. However, use cases and empirical understandings of students' experiences with LA tools and environments aimed at fostering 21st century literacies, especially in the K-12…
Descriptors: Critical Reading, Literacy, Student Attitudes, Learning Strategies
Kharabe, Amol T. – ProQuest LLC, 2012
Over the last two decades, firms have operated in "increasingly" accelerated "high-velocity" dynamic markets, which require them to become "agile." During the same time frame, firms have increasingly deployed complex enterprise systems--large-scale packaged software "innovations" that integrate and automate…
Descriptors: Computer Software, Computer System Design, Innovation, Organizational Effectiveness
Shaughnessy, Michael F. – Educational Technology, 2014
Michael W. Allen, the Chairman and CEO of Allen Interactions, is an architect of interactive multimedia learning and is recognized for his many insights, inventions, and presentations. With over 50 years of experience in e-learning, both in academic and corporate settings, he is known for his role in creating Authorware and overseeing the work of…
Descriptors: Interviews, Educational Technology, Opinions, Courseware
Stamas, Paul J. – ProQuest LLC, 2013
This case study research followed the two-year transition of a medium-sized manufacturing firm towards a service-oriented enterprise. A service-oriented enterprise is an emerging architecture of the firm that leverages the paradigm of services computing to integrate the capabilities of the firm with the complementary competencies of business…
Descriptors: Manufacturing, Organizational Change, Internet, Information Storage
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Suhonen, Jarkko; de Villiers, M. Ruth; Sutinen, Erkki – Educational Technology Research and Development, 2012
Formative development method (FODEM) is a multithreaded design approach that was originated to support the design and development of various types of educational technology innovations, such as learning tools, and online study programmes. The threaded and agile structure of the approach provides flexibility to the design process. Intensive…
Descriptors: Feedback (Response), Research and Development, Educational Technology, Formative Evaluation
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Sanders, Nathan E.; Faesi, Chris; Goodman, Alyssa A. – Journal of Science Education and Technology, 2014
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive,…
Descriptors: Computer System Design, Computer Software, Learning Modules, Instructional Innovation
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