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Showing 1 to 15 of 16 results Save | Export
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Peng Wei Hsiao; Ling Qi Kong; Yu ling Ye – Interactive Learning Environments, 2024
Tennis elbow, known as lateral epicondylitis in medical terms, which affects the daily life function of most patients. Many patients are becoming less willing to practice traditional rehabilitation due to time and space constraints and the need to go to the hospital for rehabilitation. In this study, the concept of user experience, and the remote…
Descriptors: Computer Simulation, Rehabilitation, Experiential Learning, Influence of Technology
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Rosario, Martín G. – Journal of Learning and Teaching in Digital Age, 2022
While cadaver dissection and prosection are deemed quintessential methods for studying anatomy, these methods are attenuated by the flat, 2-D structures incorporated into didactic segments of the anatomy courses that minimize students' ability to comprehend anatomy, leading to constraints in the teaching and learning experience. Several tools,…
Descriptors: Computer Simulation, Laboratory Procedures, Instructional Materials, Physical Therapy
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Nicolas Van Vlasselaer; Jona Van den Broeck; Ben Serrien; Erik Cattrysse – Anatomical Sciences Education, 2025
Integration of 3D photogrammetry models into anatomical education can enhance students' understanding of complex anatomical structures. With advancements in photogrammetry technology, this integration has become more accessible. Interactive, photorealistic models complement traditional methods such as donor dissections. This study evaluates the…
Descriptors: Technology Uses in Education, Technology Integration, Computer Simulation, Photography
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Paloma García-Robles; Esteban Obrero-Gaitán; Irene Cortés-Pérez; María del Rocío Ibancos-Losada; Ángeles Díaz-Fernández; María Catalina Osuna-Pérez – Anatomical Sciences Education, 2025
Neuroanatomy is a crucial component of the physiotherapy curriculum, but its complexity can lead to "neurophobia" among students. Immersive virtual reality (IVR) offers an innovative alternative to traditional methods by providing interactive and realistic three-dimensional images of neurological structures. We aim to evaluate the…
Descriptors: Computer Simulation, Computer Uses in Education, Student Centered Learning, Anatomy
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Donlan, Pamela; Golub-Victor, Ann – Journal of Community Engagement and Higher Education, 2022
This study explores the perceived effect of a virtual service-learning (SL) experience upon the development of professional skills among physical therapist students. A qualitative case study approach was used to analyze reflection papers through the lens of the constructivist learning theory. Data revealed that virtual SL strengthens…
Descriptors: Physical Therapy, Allied Health Personnel, College Students, Computer Simulation
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Casale, Matthew – Distance Learning, 2020
Richard Clark is a pioneer in the field of educational research. In his 1983 paper, Clark stated that the use of technology is a "mere vehicle" in the education process. Clark demonstrated that no learning is gained from employing any specific media to deliver instruction. He noted that curriculum reform is likely the cause for student…
Descriptors: Physical Therapy, Educational Technology, Technology Uses in Education, Teaching Methods
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Kurul, Ramazan; Ögün, Muhammed Nur; Neriman Narin, Ayse; Avci, Sebnem; Yazgan, Beyza – Anatomical Sciences Education, 2020
The aim of this study was to investigate the effect of immersive three-dimensional (3D) interactive virtual reality (VR) on anatomy training in undergraduate physical therapy students. A total of 72 students were included in the study. The students were randomized into control (n = 36) and VR (n = 36) group according to the Kolb Learning Style…
Descriptors: Undergraduate Students, Computer Simulation, Anatomy, Physical Therapy
Denise Romano – ProQuest LLC, 2022
This purpose of this multiple article dissertation was to explore clinical reasoning in Doctor of Physical Therapy (DPT) students using a computer-based simulation. The first article, is a systematic literature review, examining the use of technology-enhanced simulation in physical therapy (PT) education. Sixteen articles met the inclusion…
Descriptors: Physical Therapy, Allied Health Occupations Education, Doctoral Students, Computer Simulation
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Ulrich, Frank; Helms, Niels Henrik; Frandsen, Uffe Poulsgaard; Rafn, Anne Vollen – Interactive Learning Environments, 2021
Recent advances in virtual reality (VR) technologies provide new opportunities for e-learning by giving the students an increased sense of presence. One of the VR technologies recently introduced to the public is (360-degree) 360° video. Despite its limited empirical backing as an effective educational tool, this emerging technology could prove…
Descriptors: Instructional Effectiveness, Video Technology, Technology Uses in Education, Electronic Learning
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Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Stiles, Tore C.; Krogh, Anne Berit; Linde, Mattias – Journal of Interactive Learning Research, 2018
This paper presents a concept for designing low-cost therapeutic training with biofeedback and virtual reality. We completed the first evaluation of a prototype--a mobile learning application for relaxation training, primarily for adolescents suffering from tension-type headaches. The system delivers visual experience on a head-mounted display. A…
Descriptors: Therapy, Relaxation Training, Biofeedback, Computer Simulation
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Puzziferro, Maria; McGee, Elisabeth – Online Journal of Distance Learning Administration, 2021
The COVID-19 pandemic has led to an unprecedented shift in how health science education is delivered (Sandars et al., 2020). With face-to-face learning, such as lab and classroom interactions, largely unavailable during the pandemic, institutions have been required to quickly shift the learning environment to a fully virtual format. While…
Descriptors: COVID-19, Pandemics, Health Sciences, Laboratories
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Su, Chung-Ho; Cheng, Ching-Hsue – EURASIA Journal of Mathematics, Science & Technology Education, 2016
This study aims to explore the factors in a patient's rehabilitation achievement after a total knee replacement (TKR) patient exercises, using a PCA-ANFIS emotion model-based game rehabilitation system, which combines virtual reality (VR) and motion capture technology. The researchers combine a principal component analysis (PCA) and an adaptive…
Descriptors: Foreign Countries, Patients, Patient Education, Rehabilitation
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Karsten, Kathleen; McMillan Coddington, Deborah; Lehman, Regina M.; Pierce, Cynthia; Tom, May; Gallo-Silver, Les – International Journal of ePortfolio, 2015
Each member of the healthcare team has been trained with specific knowledge and skills. Quality patient care is dependent on the collaboration of the various healthcare professionals and their ability to work as a team. In order to be effective, interprofessional collaboration should be included in the academic preparation of each of the various…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Interprofessional Relationship, Cooperation
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Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2020
These proceedings contain the papers of the 14th International Conference on e-Learning (EL 2020), which was organised by the International Association for Development of the Information Society, July 21-23, 2020. This conference is part of the 14th Multi Conference on Computer Science and Information Systems 2020, July 21-25, which had a total of…
Descriptors: Educational Technology, Electronic Learning, Blended Learning, Open Educational Resources
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Levac, Danielle; Miller, Patricia; Missiuna, Cheryl – Physical & Occupational Therapy in Pediatrics, 2012
Little is known about how therapists promote learning of functional motor skills for children with acquired brain injuries. This study explores physiotherapists' description of these interventions in comparison to virtual reality (VR) video game-based therapy. Six physiotherapists employed at a children's rehabilitation center participated in…
Descriptors: Intervention, Video Games, Neurological Impairments, Computer Simulation
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