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LaVoie, Noelle; Parker, James; Legree, Peter J.; Ardison, Sharon; Kilcullen, Robert N. – Educational and Psychological Measurement, 2020
Automated scoring based on Latent Semantic Analysis (LSA) has been successfully used to score essays and constrained short answer responses. Scoring tests that capture open-ended, short answer responses poses some challenges for machine learning approaches. We used LSA techniques to score short answer responses to the Consequences Test, a measure…
Descriptors: Semantics, Evaluators, Essays, Scoring
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Hershkovitz, Arnon; Sitman, Raquel; Israel-Fishelson, Rotem; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Interactive Learning Environments, 2019
Many worldwide initiatives consider both creativity and computational thinking as crucial skills for future citizens, making them a priority for today's learners. We studied the associations between these two constructs among middle school students (N = 57), considering two types of creativity: a general creative thinking, and a specific…
Descriptors: Creativity, Creative Thinking, Computation, Computer Assisted Instruction
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Yang, Ya-Ting Carolyn; Chen, Yi-Chien; Hung, Hsiu-Ting – Computer Assisted Language Learning, 2022
The present research examined the effectiveness of digital storytelling (DST) on foreign language learners' English speaking and creative thinking. In this study, DST was realized in the form of an interdisciplinary project integrated in a partnership between an English course and a computer course, with the class time of the former devoted to the…
Descriptors: Story Telling, Teaching Methods, Interdisciplinary Approach, English (Second Language)
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Robbins, Tina L.; Kegley, Kathleen – Thinking Skills and Creativity, 2010
Although the importance of teaching creativity in higher education has been widely recognized, empirical research addressing the success of such attempts, has been scant. The purpose of this study is to develop and evaluate the effects of an online Creative Thinking Program. The program included a series of modules whose design, content and…
Descriptors: Electronic Learning, Creativity, Self Efficacy, Educational Media