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Moon-Heum Cho; Lei Zhang; Seongmi Lim; Seokwon Hwang – Distance Education, 2024
Although higher education institutions offer self-paced massive open online courses (MOOCs) on platforms like edX, little systematic effort has been made to examine their instructional design features. The purpose of this study was, therefore, to review self-paced MOOCs on edX and examine their instructional design features for those interested in…
Descriptors: Instructional Design, MOOCs, Pacing, Higher Education
Chen, Huan; Li, You; Wang, Ye; Lee, Yugyung; Petri, Alexis; Cha, Teryn – Journal of Ethnographic & Qualitative Research, 2022
Artificial intelligence (AI) has been widely adopted in higher education. However, the current research on AI in higher education is limited, lacking both breadth and depth. In the present study, we addressed this research gap by exploring students' perception of learning in AI-related courses facilitated by an open experiential AI platform.…
Descriptors: Artificial Intelligence, Technology Integration, Computer Science Education, Communications
Goode, Jennifer – Journal of Technical Writing and Communication, 2021
This descriptive narrative depicts an academic program that deploys a collaborative project model for delivering concurrent multimedia courses at the undergraduate and graduate levels. Applying this model, online master's students who are studying the management of technical communication activities remotely manage teams of on-campus undergraduate…
Descriptors: Graduate Students, Undergraduate Students, Online Courses, Management Development
Sturgill, Amanda; Hannam, Ben; Walsh, Brian – Journalism and Mass Communication Educator, 2018
Researchers collected and analyzed data from 85 undergraduate communication majors enrolled in a one-credit technology and coding course. Instructors offered various out-of-class supports to determine which ones students used and valued. Student behaviors clustered: One group preferred interpersonal support; another, content support. Most support…
Descriptors: Undergraduate Students, Communications, Faculty Workload, Majors (Students)
Sharpe, Andrés Santos – International Journal of Higher Education, 2019
This paper is derived from a field study in the framework of my doctoral dissertation, in which we analyze life stories (Bertaux, 2005) of young people who have discontinued their studies at the University of Buenos Aires (UBA) in four courses with a high rate of dropout between the years 2005-2015: Computer Engineering, Anthropological Sciences,…
Descriptors: Higher Education, Dropouts, Educational Experience, Personal Narratives
Rimanelli, Marco; Gurba, Krzysztof – International Association for Development of the Information Society, 2019
Among recent e-Learning Pedagogical Strategies, gaming and crisis-simulation games are increasingly used in recent years in university-learning and Blended-courses as an out-of-context effective tool for role-playing and education, especially in Law Schools and Business Schools. Gaming covers several sub-fields (war-games; Law School Mock-Trials;…
Descriptors: Electronic Learning, Social Integration, Teaching Methods, Role Playing
Newell, Jay; Tavanapong, Wallapak; Berghefer, Sherry – Journal of Advertising Education, 2017
Advertising technology is advancing quickly incorporating digital techniques that may be beyond the experience of the individual faculty member. Collaborative teaching, where faculty members from different disciplines co-teach a course, may be a solution. This report assesses the learning outcomes of an advertising technology course taught by…
Descriptors: Advertising, Computer Science Education, Pretests Posttests, Interdisciplinary Approach
Martín, Estefanía; Gértrudix, Manuel; Urquiza-Fuentes, Jaime; Haya, Pablo A. – British Journal of Educational Technology, 2015
This paper describes two datasets extracted from a video-based educational experience using a social and collaborative platform. The length of the trial was 3 months. It involved 111 students from two different courses. Twenty-nine came from Computer Engineering (CE) course and 82 from Media and Communication (M&C) course. They were organised…
Descriptors: Video Technology, Educational Technology, Longitudinal Studies, College Students
Jenson, Jennifer; Droumeva, Milena – Electronic Journal of e-Learning, 2016
While advances in game-based learning are already transforming educative practices globally, with tech giants like Microsoft, Apple and Google taking notice and investing in educational game initiatives, there is a concurrent and critically important development that focuses on "game construction" pedagogy as a vehicle for enhancing…
Descriptors: Media Literacy, Computation, Thinking Skills, Foreign Countries
What Works Clearinghouse, 2015
In the 2014 study, "Interactive Online Learning on Campus: Testing MOOCs and Other Platforms in Hybrid Formats in the University System of Maryland," researchers examined the impact of using hybrid forms of interactive online learning in seven undergraduate courses across seven universities in Maryland. Hybrid forms of interactive online…
Descriptors: Electronic Learning, Online Courses, Blended Learning, Educational Research
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaias, Pedro, Ed.; Hol, Ana, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers and posters of the 5th International Conference on Educational Technologies 2017 (ICEduTech 2017), which has been organised by the International Association for Development of the Information Society and co-organised by the Western Sydney University, held in Sydney, Australia, 11-13 December 2017. ICEduTech is…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Bibliometrics
Richards, Grant P. – ProQuest LLC, 2009
This study presents the results of a multi-year mixed-methods study of students' performance (n = 94) and experiences (n = 28) with electromagnetics in an elective Electrical and Computer Engineering Technology RF communications course. Data sources used in this study include academic transcripts, course exams, interviews, a learning styles…
Descriptors: Academic Records, Engineering Technology, Spatial Ability, Communications
Taylor, Janet A. – Journal of University Teaching and Learning Practice, 2008
For most students assessment guides their study and learning practice. Yet in the literature associated with the first year of study at university, few have mobilised the power of assessment to develop and engage first year undergraduate students. This paper presents a model of assessment for first year students which separates the semester into…
Descriptors: Undergraduate Students, College Freshmen, Student Evaluation, Evaluation Methods
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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