NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20260
Since 20251
Since 2022 (last 5 years)5
Since 2017 (last 10 years)26
Since 2007 (last 20 years)58
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 58 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Timotheou, Stella; Ioannou, Andri – Educational Technology Research and Development, 2021
With the Maker movement increasingly adopted across K-12 schools and non-formal makerspaces, students are being given more opportunities to engage in Making activities using tools such as robots, electronics, arts, and crafts. Making activities are thought to help students develop twenty-first-century skills, especially communication and…
Descriptors: Shared Resources and Services, Learning Processes, Skill Development, Coding
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Suthida Chamrat; Monapat Manokarn; Nuttee Suree; Suntonrapot Damrongpanit; Pornrat Wattanakasiwich; Arnan Sipitakiat; Pradthana Jaipong; Panuakdet Suwannatat; Teerawat Prakobphon; Surachet Limkumnerd; Somkiat Yangjeen – European Journal of STEM Education, 2025
This research aimed to (1) investigate changes in attitudes towards learning STEM and coding, innovativeness, and entrepreneurial attitudes, and (2) synthesize characteristics and evaluate innovations to address problems after participating in an innovation camp for 180 early high school students. Activities included learning platforms to foster…
Descriptors: Innovation, Entrepreneurship, STEM Education, Coding
Peer reviewed Peer reviewed
Direct linkDirect link
Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Akgunduz, Devrim; Topalsan, Aysegul Kinik; Turk, Zeynep – Journal of Turkish Science Education, 2022
This study aimed to determine the perceptions of academics from different faculties and experts from non-governmental organizations, and Research & Development (R&D) centers of the concepts of STEM, innovation, entrepreneurship, industry 4.0, robotics, coding, maker, artificial intelligence, and their reflections on the daily life. In…
Descriptors: College Faculty, Teacher Attitudes, STEM Education, Entrepreneurship
Peer reviewed Peer reviewed
Direct linkDirect link
Liao, Shu-Min – Journal of Statistics and Data Science Education, 2023
SCRATCH, developed by the Media Lab at MIT, is a kid-friendly visual programming language, designed to introduce programming to children and teens in a "more thinkable, more meaningful, and more social" way. Although it was initially intended for K-12 students, educators have used it for higher education as well, and found it…
Descriptors: Teaching Methods, Coding, Programming Languages, Computer Science Education
Kim Luttgen; Kevin Huang; Eunice Chow; Shuangting Yang; Linlin Li – Grantee Submission, 2024
Rural students often face challenges in receiving high-quality education in science, technology, engineering, and math (STEM). Yet without meaningful STEM educational opportunities, rural students might not develop the knowledge and skills needed to compete in a technology-driven workforce. The Learning by Making program (LbyM), an innovative…
Descriptors: Rural Schools, STEM Education, Educational Innovation, Achievement Gap
Peer reviewed Peer reviewed
Direct linkDirect link
Lim, Cheolil; Ryu, Jeeheon; Martindale, Trey; Kim, Nari; Park, Sanghoon – TechTrends: Linking Research and Practice to Improve Learning, 2019
This report synthesized a one-hour panel discussion at the Association for Educational Communications and Technology (AECT) International Convention 2018 in Kansas City, Missouri, sponsored by the Korean Society for Educational Technology (KSET). The theme of the panel discussion was "New Technology, Design, and Research Approaches for…
Descriptors: Educational Technology, Conferences (Gatherings), Teaching Methods, Instructional Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Özdemir, Selçuk – International Electronic Journal of Elementary Education, 2019
The history of innovation is constructed by solo thinkers and collaborative makers. The word innovation here comprises changes on technology, art and science. This article aims to reflect the way successful inventors, artists and scientists followed to do whatever they succeeded so that the coming generations can learn from predecessors' positive…
Descriptors: Entrepreneurship, Cooperation, Innovation, Thinking Skills
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Datt, Sachin; Chunawala, Sugra – Design and Technology Education, 2018
The focus of Design and Technology (D&T) education (Wilson & Harris, 2004) has been on designing and making activities and in developing technological capabilities amongst students. Innovation is an important aspect of D&T that helps in creating new products and artefacts to overcome the limitations of existing ones. Problem solving…
Descriptors: Foreign Countries, Design, Technology Education, Innovation
Young, Jonathan – ProQuest LLC, 2017
Translational research (TR) is the process of bringing innovations from basic science into applied science, usually referring to the practice of medicine. It has been assumed that cross-disciplinary collaboration, or interdisciplinarity research (IDR), is essential to translation. Yet there is a gap in the literature regarding the interaction…
Descriptors: Interdisciplinary Approach, Medical Research, Medicine, Bibliometrics
Peer reviewed Peer reviewed
Direct linkDirect link
Munn, Carol – Journal of Computers in Mathematics and Science Teaching, 2021
This paper explores Computational Thinking (CT) through the experiences and interactions of sixth-grade students as they were engaging in a science lesson utilizing robotics. This robotics unit institutes the shifting from traditional to engaging hands-on activities coupled with CT skills that are exciting, intriguing, and inviting to students.…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Waguespack, Leslie J.; Babb, Jeffry S.; Yates, David J. – Information Systems Education Journal, 2018
Coding bootcamps number in the hundreds world-wide despite repeated predictions of their demise over the past few years. Fueled by a resurgent economy and a persistent shortage of app developers and computer systems engineers, bootcamps tout a fast-track to a six-figure salary for as little as one-eighth the tuition dollars or time investment of a…
Descriptors: Coding, Computer Science Education, Information Systems, Acceleration (Education)
Price, Richard; Dunagan, Alana – Clayton Christensen Institute for Disruptive Innovation, 2019
Whirlwind growth in the technology sector has led to heightened demand for workers with specialized skills in coding and computer science. Projections for continued expansion of the sector feed a persistent fear that traditional educational offerings won't generate enough graduates with the skills the economy demands. Bootcamps focused on coding…
Descriptors: Computer Science Education, Program Length, Higher Education, Federal Aid
Chen, Haoming – ProQuest LLC, 2016
Video compression and communication has been an important field over the past decades and critical for many applications, e.g., video on demand, video-conferencing, and remote education. In many applications, providing low-delay and error-resilient video transmission and increasing the coding efficiency are two major challenges. Low-delay and…
Descriptors: Video Technology, Telecommunications, Information Technology, Coding
Munn, Carol A. – ProQuest LLC, 2020
This research study explored robotics as the catalyst for computational thinking (CT) by sixth-grade students as they are engaged in a science lesson. The interactions, understandings, and applications are discussed, along with the participants' connections and implementations of CT concepts (decomposition, abstraction, pattern recognition, and…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4