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Alves-Oliveira, Patrícia; Arriaga, Patrícia; Xavier, Carla; Hoffman, Guy; Paiva, Ana – Journal of Creative Behavior, 2022
Creativity plays a central role in children's development and well-being, being considered a crucial skill to thrive in their personal and professional lives. Given its importance, researchers and educators highlighted the need to enhance creativity in individuals across the lifespan. However, it is crucial to understand how interventions and…
Descriptors: Creativity, Creative Development, Elementary School Students, Classification
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Rebecca Heaton – Research in Education, 2024
This article shares research, an empirical psychological case study, about cognition in higher degree art education. It proposes cognitive curation as a concept and practice that can develop knowledge and learning autonomy in and beyond the academy. Informed by the autoethnographic stories, interviews, and artworks of three academic art educators,…
Descriptors: Art Education, Knowledge Level, Personal Autonomy, Ethnography
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Corazza, Giovanni Emanuele; Glaveanu, Vlad Petre – Creativity Research Journal, 2020
In this article, the notion of potential as discussed within creativity research is examined. It is noted that there are multiple, sometimes competing, understandings of potential within the literature with the biggest gaps existing between individual perspectives, on the one hand, and sociocultural perspectives on the other. Affirming that a…
Descriptors: Creativity, Creative Development, Definitions, Classification
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Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods
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Ezzat, Hicham; Agogué, Marine; Le Masson, Pascal; Weil, Benoit; Cassotti, Mathieu – Journal of Creative Behavior, 2020
Fixation is one of the major obstacles that individuals face in creative idea generation contexts. Several studies have shown that individuals unintentionally tend to fixate to the examples they are shown in a creative ideation task, even when instructed to avoid them. Most of these studies used examples formulated with high level of specificity.…
Descriptors: Creativity, Performance, Task Analysis, Abstract Reasoning
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Catherine Akoth Ongoro; Yong-Yi Fanjiang – IEEE Transactions on Learning Technologies, 2024
This article aims to provide a systematic review of existing research on the use of digital game-based learning (DGBL) technology for foreign language (English) in preschool and elementary schools. Digital game-based technology enables learning to become more interactive and inspirational, thereby enhancing language acquisition. The authors…
Descriptors: Game Based Learning, Elementary School Students, Preschool Education, Creativity
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Ji, Yu; Qiu, Qingying; Feng, Peien; Wu, Jianwei – International Journal of Technology and Design Education, 2019
The objective of this paper is to analyze the impact of the factors that stimulate inspiration in the design process. An empirical study is proposed in this paper. Three factors were summarized, including knowledge, knowledge relations and innovative strategies. Representations of these three factors that were extracted from the international…
Descriptors: Intellectual Property, Classification, Design, Undergraduate Students
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Ranta, Elina – ELT Journal, 2022
This paper looks into the dilemma of what counts as a grammatical 'learner error' in ELT on the basis of recent results from English variationist research and English as a lingua franca research. Examples from these studies show that features often perceived as 'errors' for EFL speakers also occur in ESL production--where they are called…
Descriptors: Language Universals, Grammar, English (Second Language), Second Language Learning
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Higuera-Martínez, Oscar Iván; Corazza, Giovanni Emanuele; Fernández-Samacá, Liliana – European Journal of Engineering Education, 2022
This article presents how Problem- and Project-Based Learning (PBL) in engineering education can exploit the theoretical framework of the Space-Time (ST)-Continuum, according to which educational contexts can be classified in terms of the tightness vs. looseness of the relevant conceptual space S and available time T. By crossing these two…
Descriptors: Problem Based Learning, Engineering Education, Teaching Methods, Intervention
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Duruk, Ümit – Online Submission, 2020
The primary goal of this study was to identify which of the RIASEC categories the students participating in the sample fell into. The other goal was to determine whether the students' scientific creativity and metacognitive awareness scores differed significantly depending on their RIASEC categories and gender. The study was a descriptive survey…
Descriptors: Science Process Skills, Creativity, Creative Thinking, Metacognition
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Unal, Aycin; Tasar, Mehmet Fatih – EURASIA Journal of Mathematics, Science and Technology Education, 2021
In this article we reviewed literature related to creative self-efficacy in the field of education. We narrowed down the review to eighty-eight articles. We formed categories according to (1) publication year, (2) country of study, (3) sample/study group, (4) method used, and (5) subject matter addressed. The first study was published in 2004. The…
Descriptors: Creativity, Self Efficacy, Academic Achievement, Higher Education
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Johnston, Peter; Scanlon, Donna – Literacy Research: Theory, Method, and Practice, 2021
Some children experience more difficulty than others becoming literate, often at great emotional, intellectual, social, and economic cost to themselves, but also to those who love and care for them, and for society at large. The causes of those difficulties and what to do about them have been the source of much research and sometimes heated…
Descriptors: Dyslexia, Reading Difficulties, Definitions, Reading Instruction
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Atmaca, Furkan; Yagbasanlar, Osman; Yildiz, Erol; Göncü, Ahmet; Baloglu, Mustafa – Roeper Review, 2022
Twice-exceptional individuals (2e) are highly gifted/talented or creative but have a disability in at least in one developmental area. In order to reveal more about the condition we systematically reviewed movies that depict 2e individuals to reveal how they are portrayed. Eight movies were analyzed in depth. The selected movies were independently…
Descriptors: Films, Gifted Disabled, Classification, Social Development
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Pierratos, Theodoros; Koumara, Anna – Primary Science, 2020
In this article, a series of activities on explicit teaching of specific aspects of the 'nature of science' are presented. The authors explore teaching the nature of science through inquiry-based activities on electric circuits. The activities concern classification of objects as conductors or insulators and took place in three classes of 4th…
Descriptors: Grade 4, Elementary School Students, Science Instruction, Learning Activities
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Xu, Yi; Ma, Xiaotian; Tan, Derong; Guo, Cong; Guo, Dong; Shao, Jinju – Higher Education Studies, 2019
In this paper, a quantitative system of undergraduates' creative ability is proposed through analyzing characteristics of Amabile creative theory, and the objectivity and feasibility of CAT, TTCT and AMS in creative ability quantification. The academic test scores, TTCT scores and AMS scores are used as the quantitative index of professional…
Descriptors: Classification, Undergraduate Students, Creative Thinking, Creativity Tests
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