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Dishon, Gideon; Kafai, Yasmin B. – Interactive Learning Environments, 2022
Rising political polarization and the spread of disinformation have highlighted the need to re-assess and broaden existing approaches to civic education. Though video games have been presented as tools that could capitalize on youth's interest-driven engagement with technology to support situated modes of civic learning, their actual contributions…
Descriptors: Video Games, Citizenship Education, Civics, Role
Kammerer, Edward F., Jr.; Higashi, Brenden – Journal of Political Science Education, 2021
Anecdotal evidence suggests pedagogy research on simulations in political science is dominated by two subfields: International Relations and Comparative Politics. This belief may stem from the widespread use of things like Model United Nations and Model Arab League or the popular game Statecraft. While some other subfields, notably public law,…
Descriptors: Simulation, Political Science, Active Learning, Role Playing
Stukenberg, Steven – ProQuest LLC, 2022
The aim of this confirmatory grounded theory case analysis was to investigate the perceptions of high school civics teachers on the new Illinois civics curriculum and how this relates to concepts of citizenship. This qualitative study involved focus groups consisting of 20 public high school civics teachers to investigate the use of the…
Descriptors: High School Teachers, Civics, Citizenship, Constructivism (Learning)
Syamsul Ghufron; Nafiyah; Djuwari; Afib Rulyansah; Tiyas Saputri – Pegem Journal of Education and Instruction, 2024
This study attempts to analyze the innovation of learning media in elementary schools during the COVID-19 pandemic. This library and field research has the data collected from Google Scholar database concerning scientific articles about innovative learning media in elementary schools during the pandemic. The data were collected using the keyword…
Descriptors: Educational Media, Elementary Education, COVID-19, Pandemics
Hagan, Heather N.; Fegely, Alex G.; Warriner, George H., III – Social Studies and the Young Learner, 2020
In this article, we discuss how virtual reality (VR) can be used to provide learning experiences across time and space. After a brief introduction to VR technology, we discuss how VR can be used as a part of College, Career, and Civic Life (C3) inquiry in your elementary classroom, including management, materials, instructional considerations, and…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Education
Sturm, Ryan M. – ProQuest LLC, 2019
Social studies instructional experts have called for a move from a knowledge-based curriculum to conceptually-driven inquiry, though tools for educators in meeting this challenge are lacking. Simulations are potentially a powerful inquiry tool to transform students' ways of seeing the world through realistic interactions with complex social…
Descriptors: Educational Games, Social Studies, Inquiry, Active Learning
Egea-Vivancos, Alejandro; Arias-Ferrer, Laura – E-Learning and Digital Media, 2021
The extension of technology in current society has encouraged teachers to introduce products based on VR and IVR in their classrooms, especially video games. In this paper the specific role of video games in cultural heritage and history teaching is analyzed. Moreover, the results of recent research on the application of video games in Secondary…
Descriptors: History Instruction, Instructional Design, Educational Games, Video Games
Levine, Peter – Democracy & Education, 2018
The work of Crocco and her colleagues, "Deliberating Public Policy Issues with Adolescents," combines two important fields--deliberative democracy and discussion as a pedagogy--with a study of policy deliberations in three classrooms. Their article yields valuable insights. As the authors note, the results are disappointing. This may be…
Descriptors: Democracy, Simulation, Discussion (Teaching Technique), Citizenship
Stoddard, Jeremy; Rayner, Mason – Educational Leadership, 2017
Civics education shouldn't be confined to dusty textbooks, as evidenced by this assortment of projects. In one unit, elementary students play out the presidential election--from campaigning to inauguration day--using the Storypath approach. In another project, 5th graders explore the controversy about Confederate monuments by studying a local…
Descriptors: Civics, High School Students, Learning Activities, Educational Technology
Jeremy Stoddard; Jais Brohinsky; Derek Behnke; David Shaffer; Codu Marquart; M. Shane Tutweiler; Jason Chen – Grantee Submission, 2022
In this paper, we describe the design for PurpleState, an internship simulation that applies the epistemic game model for informed civic learning. PurpleState places students in the role of interns at a political media firm and asks them to design a media campaign on a state level policy issue. Unlike the use of these models in STEM education,…
Descriptors: Citizenship Education, Educational Games, Teaching Methods, Persuasive Discourse
Hartshorne, Richard; Waring, Scott M.; Okraski, Hank – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2019
While the importance of Science, Technology, Engineering, and Mathematics (STEM) education to address complex world problems, such as global warming, disease, and an increasingly interdependent world economy has led to many educational reform efforts in recent years, other content areas, such as social studies, have unnecessarily become…
Descriptors: STEM Education, Educational Change, Social Studies, Interdisciplinary Approach
Lin, Alex R. – Journal of Research on Christian Education, 2021
With nationwide concerns about the declines in youth voting turnout across the United States, increased attention has focused on schools to promote "civic education," a broad curricular approach aimed at facilitating students' development of key civic knowledge, skills, and behaviors. However, less is known about how civic education…
Descriptors: Elementary Secondary Education, Religious Education, Citizenship Education, Christianity
Balogun, Idayat Nike; Yusuf, Abdulraheem – Anatolian Journal of Education, 2019
This paper is a deliberate effort aiming at sensitising teachers, students, parents and other stakeholders on the basic objectives of civic education in its introduction into senior secondary school curriculum and the need to obtain full potentials for constructivist theory in teaching and learning of the relatively new subject. The introduction…
Descriptors: Foreign Countries, Civics, Citizenship Education, Teaching Methods
Lo, Jane C. – Social Studies, 2018
This article reports on a study that asks how might an elections simulation influence students with strong polarizing political beliefs? The elections simulation asks students to take on roles as candidate teams, political party leaders, interest groups, and media outlets in a mock presidential election. Students not only learn about elections but…
Descriptors: High School Students, Advanced Placement Programs, United States Government (Course), Civics
Kenna, Joshua L.; Potter, Sarah – Social Studies, 2018
Due to the changing landscape of K-12 education in the United States, particularly issues arising from funding, safety, accessibility, and standardization, the frequency at which teachers utilize traditional field trips has diminished over the last few decades. Thanks to continued advances in communicative technology, however, teachers are able to…
Descriptors: Social Studies, Elementary Secondary Education, Field Trips, Computer Simulation

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