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Özdemir, Derya – International Journal on Social and Education Sciences, 2022
The "new digital art? genre has emerged to describe various works of art that have evolved with the development of digital technologies. In its broadest sense, digital art encompasses everything from high-end machine learning applications to the use of interactive elements in traditional media. There is also an increase in the interaction…
Descriptors: Computer Use, Art Expression, Computer Graphics, Visual Arts
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Haynes-Moore, Stacy – Journal of Language and Literacy Education, 2015
In this work, the author examines a digital role-play in which participants composed an alternate version of "The Hunger Games" (Collins, 2008). Participants imagined characters and posted more than 400 scenes in the online collaboration. The author draws upon ethnographic methods (Merriam, 2009) to describe her participant-observer…
Descriptors: Ethnography, Role Playing, Computer Mediated Communication, Researchers
Mack, Nayo Corenus-Geneva – ProQuest LLC, 2011
This research study reports the findings of a Delphi study conducted to determine the essential competencies and objectives for a high school Game Art and Design course framework at the national level. The Delphi panel consisted of gaming, industry and educational experts from all over the world who were members of the International Game…
Descriptors: Expertise, Delphi Technique, Correlation, High Schools
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Stephens, Pam – SchoolArts: The Art Education Magazine for Teachers, 2007
In this article, the author explores the digital artwork of Brian Evans, a composer-artist who creates visualizations of sound. Through the years Evans' love for music and visual art led him to explore ways to work concurrently with image and sound. Digital technology proved to be such a means. Digital technology is based upon the transcription of…
Descriptors: Computer Graphics, Music, Computer Software, Art