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Chris Hovey – ProQuest LLC, 2024
This dissertation examines the affective qualities of non-player character motion in a Virtual Reality (VR) cognitive training game, their impact on players' core affective experiences, game performance, and cognitive training outcomes. How do the movements of game characters in a VR environment affect players' experienced emotions, gameplay…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Computer Games
Liew, Tze Wei; Pang, Wei Ming; Leow, Meng Chew; Tan, Su-Mae – Smart Learning Environments, 2022
Emotional design refers to imbuing a multimedia learning environment with design attributes that promote learners' positive affect and motivation to enhance learning. One such feature is anthropomorphism, in which human-like attributes are infused into learning elements in a multimedia learning environment. This study examines the affective,…
Descriptors: Multimedia Instruction, Instructional Design, Multimedia Materials, Human Body
Mills, Kathy A.; Unsworth, Len – Journal of Adolescent & Adult Literacy, 2018
In an age of mobile technologies, digital animation creation can be an important tool for teaching adolescents how to communicate emotions multimodally. This article draws on appraisal theory and original research to illustrate the power of digital animation for multimodal literacy learning. Students from a culturally diverse cohort were taught…
Descriptors: Computer Simulation, Animation, Literacy, Emotional Development
Wang, Nicole; Gregg, Andrea; Yeh, Martin K.-C.; Heiser, Rebecca; Diehl, William C. – International Journal of Technology in Teaching and Learning, 2019
Lack of social presence is one of the many challenges that online education is facing right now in spite of its numerous benefits and growing popularity. While different strategies, primarily behavioral- or cognitive-based, have been proposed and adopted to improve online social presence, affect-based intervention remains a novel approach to…
Descriptors: Interpersonal Relationship, Interaction, Animation, Peer Relationship
Hasebrook, Joachim – International Association for Development of the Information Society, 2016
We are so used to accept new technologies being the driver of change and innovation in human computer interfaces (HCI). In our research we focus on the development of innovations as a design process--or design, for short. We also refer to the entire process of creating innovations and putting them to use as "cognitive processes"--or…
Descriptors: Cognitive Processes, Cognitive Psychology, Design Preferences, Computer System Design
Hernández, Yasmin; Pérez-Ramírez, Miguel; Zatarain-Cabada, Ramon; Barrón-Estrada, Lucia; Alor-Hernández, Giner – Educational Technology & Society, 2016
Electrical tests involve high risk; therefore utility companies require highly qualified electricians and efficient training. Recently, training for electrical tests has been supported by virtual reality systems; nonetheless, these training systems are not yet adaptive. We propose a b-learning model to support adaptive and distance training. The…
Descriptors: Models, Computer Simulation, Distance Education, Teaching Methods
Alyson Simpson; Maureen Walsh – English Teaching: Practice and Critique, 2015
Purpose: This paper aims to interrogate the place of literature in the digital world and the way a narrative is represented in digital spaces. In the changing landscape of digital, mobile and virtual texts, the authors aimed to examine how multimodal and animated elements in digital narratives engage young readers and encourage affective and…
Descriptors: Elementary School Students, Grade 5, Childrens Literature, Electronic Books
Lin, Hao-Chiang Koong; Wang, Cheng-Hung; Chao, Ching-Ju; Chien, Ming-Kuan – Turkish Online Journal of Educational Technology - TOJET, 2012
Emotional expression in Artificial Intelligence has gained lots of attention in recent years, people applied its affective computing not only in enhancing and realizing the interaction between computers and human, it also makes computer more humane. In this study, emotional expressions were applied into intelligent tutoring system, where learners'…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Artificial Intelligence, Focus Groups
Alepis, Efthymios; Virvou, Maria – Online Submission, 2010
Mobile computing facilities may provide many assets to the educational process. Mobile technology provides software access from anywhere and at any time, as well as computer equipment independence. The need for time and place independence is even greater for medical instructors and medical students. Medical instructors are usually doctors that…
Descriptors: Foreign Countries, Educational Technology, Medical Education, Medical Students
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction

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