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Showing 1 to 15 of 523 results Save | Export
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Pujolà, Joan-Tomàs – Research-publishing.net, 2021
Gamification is a methodological strategy that uses "game design elements in non-game contexts" (Deterding, Dixon, Khaled, and Nacke 2011). The purpose of gamification is to engage people, motivate action, promote learning, and solve problems. This chapter describes examples of Spanish content gamifications that integrate different game…
Descriptors: Second Language Learning, Second Language Instruction, Game Based Learning, Spanish
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Zhu, Zhu; Cheng, Li; Fan, Yue – Research-publishing.net, 2022
In recent years, increasing attention has been paid to the effects of cultural factors on cultural identity in the field of teaching Chinese as a foreign language. The central issues include the kind of knowledge structure and value orientations involved in Chinese teaching and Chinese textbooks, the responsibility teachers take when educating…
Descriptors: Cultural Awareness, Intercultural Communication, Textbooks, Content Analysis
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Ohashi, Louise – Research-publishing.net, 2022
Machine Translation (MT) is receiving increasing attention within language education due to both its affordances and the potential it offers for academic misconduct. To understand more about teachers' views and practices, a survey was conducted with 153 foreign language (L2) educators who teach at Japanese universities. The survey examined their;…
Descriptors: Translation, Second Language Learning, Second Language Instruction, Computational Linguistics
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Iino, Atsushi; Wistner, Brian – Research-publishing.net, 2022
This study investigated the degree to which Japanese learners of English accurately perceive English fricatives over time and the extent to which fricatives were misidentified. To train and measure perception skills, an online high-variability phonetic training program was used in an English as a Foreign Language (EFL) class in Japan for eight…
Descriptors: Phonetics, Auditory Perception, Second Language Learning, Second Language Instruction
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Hadjistassou, Stella; Louca, Petros; Joannidou, Shaunna; Molina Muñoz, Pedro Jesus – Research-publishing.net, 2021
This paper delves into the underlying phases involved in designing, developing, and deploying Augmented Reality (AR) applications and game-based scenarios that will be implemented during intercultural exchanges among students in two different academic institutions in Sweden and Cyprus. Building on principles of design-based research (Barab &…
Descriptors: Computer Simulation, Exchange Programs, Game Based Learning, Intercultural Communication
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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
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Zviel-Girshin, Rina; Kuhn, Tanara Zingano; Luís, Ana R.; Koppel, Kristina; Todorovic, Branislava Šandrih; Holdt, Špela Arhar; Tiberius, Carole; Kosem, Iztok – Research-publishing.net, 2021
Despite the unquestionable academic interest on corpus-based approaches to language education, the use of corpora by teachers in their everyday practice is still not very widespread. One way to promote usage of corpora in language teaching is by making pedagogically appropriate corpora, labelled with different types of problems (for instance,…
Descriptors: Teaching Methods, Computational Linguistics, Computer Assisted Instruction, Second Language Learning
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Satake, Yoshiho – Research-publishing.net, 2022
This study explores the effectiveness of Data-Driven Learning (DDL) approach to second-language (L2) English vocabulary learning in on-demand online distance learning at a private university in Tokyo, Japan. The participants were 49 Japanese undergraduates, intermediate L2 English learners at the B1 level in the Common European Framework of…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Undergraduate Students
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Toapanta, Jesús – Research-publishing.net, 2022
Second language listening (L2 listening) is taken for granted in the language classroom. The time allocated to it is often minimal, and it does not always aim at developing listening skills. It serves other purposes, such as testing comprehension and/or introducing a different activity. Graham (2017) noted that L2 listening is done in the language…
Descriptors: Metacognition, Second Language Learning, Second Language Instruction, Listening Skills
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Heck, Tanja; Meurers, Detmar; Nuxoll, Florian – Research-publishing.net, 2022
Foreign language teaching achieves best learning outcomes when individual differences of learners are taken into account. While it is difficult for teachers to support internal differentiation in the classroom, digital tools can adaptively propose individual learning paths through activities so that students can practice with appropriately…
Descriptors: Intelligent Tutoring Systems, Outcomes of Education, Second Language Learning, Second Language Instruction
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Asquith, Steven; Frazier, Erin – Research-publishing.net, 2022
New technologies often influence the ways in which one shares linguistic experiences. One such technology, Augmented Reality (AR), may initiate concepts used in language learning through digital storytelling. This paper describes an exploratory research project based on Choose Your Own Adventure (CYOA) AR digital storytelling which investigated…
Descriptors: Computer Simulation, Electronic Learning, Story Telling, Cooperative Learning
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Choubsaz, Yazdan; Jalilifar, Alireza; Boulton, Alex – Research-publishing.net, 2021
This paper is an initial report of the data analysis phase of a larger study that traces the evolution of Computer Assisted Language Learning (CALL). All published Research Articles (RAs) from four major CALL journals -- "ReCALL," "CALL," "Language Learning & Technology" ("LL&T") and "CALICO…
Descriptors: Computer Assisted Instruction, Journal Articles, Educational History, Research Methodology
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Satar, Müge – Research-publishing.net, 2021
This piece explores technologies for freer communication "with" machines, i.e. bots (chatbots or conversational agents), rather than the concept of speaking "to" machines, such as Intelligent Assistants (IA) like "Alexa." Bots are computer programmes which simulate natural intelligent communication using text or…
Descriptors: Teaching Methods, Learning Processes, Second Language Learning, Second Language Instruction
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Mayrink, Mônica Ferreira; Albuquerque-Costa, Heloísa; Ferraz, Daniel – Research-publishing.net, 2021
This chapter aims at presenting an overview of how our experiences as professors of Spanish, French, and English studies at the Department of Modern Languages (DML) of the University of São Paulo (USP) responded to the challenges put forward by the pedagogical and technological practices required since the outbreak of the COVID-19 health crisis,…
Descriptors: Distance Education, Second Language Instruction, COVID-19, Pandemics
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Arnbjörnsdóttir, Birna, Ed.; Bédi, Branislav, Ed.; Bradley, Linda, Ed.; Friðriksdóttir, Kolbrún, Ed.; Garðarsdóttir, Hólmfríður, Ed.; Thouësny, Sylvie, Ed.; Whelpton, Matthew James, Ed. – Research-publishing.net, 2022
The 2022 EUROCALL conference was held in Reykjavik on 17-19 August 2022 as a fully online event hosted by the Vigdís Finnbogadóttir Institute for Foreign Languages, the University of Iceland, and the Árni Magnússon Institute for Icelandic Studies. The conference theme was "Intelligent CALL, granular systems and learner data." This theme…
Descriptors: Learning Analytics, Computer Assisted Instruction, Intelligent Tutoring Systems, Learning Experience
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