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Bodily, Kent D.; Daniel, Thomas A.; Sturz, Bradley R. – Learning and Motivation, 2012
Beaconing is a process in which the distance between a visual landmark and current position is reduced in order to return to a location. In contrast, dead reckoning is a process in which vestibular, kinesthetic and/or optic flow cues are utilized to update speed of movement, elapsed time of movement, and direction of movement to return to a…
Descriptors: Cues, Spatial Ability, Visual Perception, Psychomotor Skills
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Lind, Sophie E.; Williams, David M. – Learning and Motivation, 2012
A number of recently developed theories (e.g., the constructive episodic simulation, self-projection, and scene construction hypotheses) propose that the ability to simulate possible future events (sometimes referred to as episodic future thinking, prospection, or foresight) depends on the same neurocognitive system that is implicated in the…
Descriptors: Autism, Pervasive Developmental Disorders, Theories, Time Perspective
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Forcano, L.; Santamaria, J.; Mackintosh, N. J.; Chamizo, V. D. – Learning and Motivation, 2009
In Experiments 1 and 2, rats were trained in a Morris pool to find a hidden platform located some distance away from a single landmark. Males learned to swim to the platform faster than females, but on test trials without the platform, males, unlike females, spent less time in the platform quadrant of the pool in the second half of each test trial…
Descriptors: Gender Differences, Task Analysis, Animals, Navigation
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Whyte, Jacqueline T.; Martin, Gerard M.; Skinner, Darlene M. – Learning and Motivation, 2009
Behavioral data suggest that distinguishable orientations may be necessary for place learning even when distal cues define different start points in the room and a unique goal location. We examined whether changes in orientation are also important in place learning and navigation in a water T-maze. In Experiment 1, rats were trained to locate a…
Descriptors: Cues, Animals, Animal Behavior, Experiments