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Fu-Yun Yu – Interactive Learning Environments, 2024
Currently, 50 + learning systems supporting student question-generation (SQG) activities have been developed. While generating questions of different types is supported in many of these systems, systems allowing students to generate questions around a scenario (i.e. student testlet-generation, STG) are not yet available. Noting the increasing…
Descriptors: Computer Assisted Testing, Test Format, Test Construction, Test Items
Luan, Lin; Liang, Jyh-Chong; Chai, Ching Sing; Lin, Tzu-Bin; Dong, Yan – Interactive Learning Environments, 2023
The emergence of new media technologies has empowered individuals to not merely consume but also create, share and critique media contents. Such activities are dependent on new media literacy (NML) necessary for living and working in the participatory culture of the twenty-first century. Although a burgeoning body of research has focused on the…
Descriptors: Foreign Countries, Media Literacy, Test Construction, English (Second Language)
Wang, Yu-Yin; Wang, Yi-Shun – Interactive Learning Environments, 2022
While increasing productivity and economic growth, the application of artificial intelligence (AI) may ultimately require millions of people around the world to change careers or improve their skills. These disruptive effects contribute to the general public anxiety toward AI development. Despite the rising levels of AI anxiety (AIA) in recent…
Descriptors: Test Construction, Test Validity, Artificial Intelligence, Anxiety
Chunbao Huang – Interactive Learning Environments, 2023
Testing reading has always been indispensable in language tests. The present study aims to evaluate three parallel reading tests from the National College English Test Band Four (CET-4) in June 2021 in terms of reading ability orientations, text readability and its correlations with reading performances. The quantitative analysis reveals: (1) in…
Descriptors: Reading Comprehension, Reading Tests, English (Second Language), Language Tests
Zhai, Xuesong; Wang, Minjuan; Chen, Nian-Shing; Ghani, Usman; Cacciolatti, Luca – Interactive Learning Environments, 2023
Social networking sites (SNSs) are widely used to support online learning and knowledge exchange (KE) in projects that require the coordination of collaborative team-playing, especially in COVID-19 world pandemic. Paradoxically, while digital infrastructures enable instant communication, SNSs are not always conducive to KE behaviours, as learners…
Descriptors: Social Networks, Cooperation, Internet, Test Construction
Zixuan He; Xuyuan Chen; Shichen Guo – Interactive Learning Environments, 2024
Digital competence development in basic education is essential. The main purpose of this study was to measure the levels of digital competencies among students in four areas using a digital competency questionnaire to improve the effectiveness of digital management in basic education. The authors used the digital competence questionnaire for…
Descriptors: Digital Literacy, Competence, Foreign Countries, Children
Silvia Wen-Yu Lee; Jyh-Chong Liang; Chung-Yuan Hsu; Meng-Jung Tsai – Interactive Learning Environments, 2024
While research has shown that students' epistemic beliefs can be a strong predictor of their academic performance, cognitive abilities, or self-efficacy, studies of this topic in computer education are rare. The purpose of this study was twofold. First, it aimed to validate a newly developed questionnaire for measuring students' epistemic beliefs…
Descriptors: Student Attitudes, Beliefs, Computer Science Education, Programming
Kao, Yu-Ting; Kuo, Hung-Chih – Interactive Learning Environments, 2023
This study implemented the principles of dynamic assessment (DA) with computer technology, iSpring Quiz Maker, to (1) identify the English listening difficulties of 172 L2 English learners; (2) diagnose their individual learning needs, and (3) promote their future potential abilities. Upon evaluating the participating junior high school students'…
Descriptors: Listening Comprehension Tests, English (Second Language), Second Language Learning, Second Language Instruction
Lihui Sun; Zhen Guo; Danhua Zhou – Interactive Learning Environments, 2024
Coding ability has become an essential digital skill for young children. The graphical programming environment is valuable carrier for cultivating children's coding ability. The purpose of this study is to develop a coding ability test for children, to conduct a graphic coding intervention, and to further explore the impact of multiple factors on…
Descriptors: Programming, Skill Development, Intervention, Student Experience
Fatih Balaman; Muhammet Bas – Interactive Learning Environments, 2023
This study is aimed to develop a scale that measures university students' perception of using e-learning platforms by using the Technology Acceptance Model (TAM). The sample consisted of 636 university students. The Exploratory Factor Analysis (EFA) results revealed 5-factors on a 6-items scale. The five factors that were revealed on the EFA…
Descriptors: Electronic Learning, Computer Attitudes, College Students, Usability
Zhang, Lishan; VanLehn, Kurt – Interactive Learning Environments, 2021
Despite their drawback, multiple-choice questions are an enduring feature in instruction because they can be answered more rapidly than open response questions and they are easily scored. However, it can be difficult to generate good incorrect choices (called "distractors"). We designed an algorithm to generate distractors from a…
Descriptors: Semantics, Networks, Multiple Choice Tests, Teaching Methods
Shang Zhang – Interactive Learning Environments, 2023
The study aims to investigate the dynamics of forming critical and creative thinking of music students in static or mobile interactive learning environments. Two experimental groups were formed: 48 music students during the study used predominantly static interactive learning environments for education; 49 music students during the experiment used…
Descriptors: Music Education, Interaction, Multimedia Materials, Educational Environment
Diem Thi Ngoc Hoang; Huy Phung; Nhi Tran – Interactive Learning Environments, 2023
With the increasing significance of technology use in both daily life and education, the digital native assessment scale (DNAS) [developed by Teo, T. (2013). An initial development and validation of a Digital Natives Assessment Scale (DNAS). Computers & Education, 67, 51-57.] has been widely used as a tool to investigate the digital nativeness…
Descriptors: Digital Literacy, Preservice Teachers, Foreign Countries, Likert Scales
Timothy Teo; Fang Huang; Jinbo He – Interactive Learning Environments, 2024
Given the lack of cultural consideration of studies on digital natives, this study reports on a large-scale validation of the Digital Native Assessment Scale (DNAS) among university students from three regions of Greater China: Chinese mainland, Macau, and Taiwan, to examine measurement invariance and latent mean differences in the four constructs…
Descriptors: Foreign Countries, Digital Literacy, Structural Equation Models, College Students
Watcharapol Wiboolyasarin; Nattawut Jinowat; Kanokpan Wiboolyasarin; Ruedee Kamonsawad – Interactive Learning Environments, 2024
A three-dimensional virtual world (henceforth, 3DVW) is a novel phenomenon with enormous potential as a virtual community for broadening meaningful life experiences. Previous 3DVW research, however, has not addressed the determinants that influence L2 students' expectations. The primary goal of this study was to employ a combination of exploratory…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teachers, Second Language Learning

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