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Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence
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Ding, Ai-Chu Elisha; DuBois, Jessica; Shaver, Erik J.; Bradley-Levine, Jill; Siebert, Cathy J.; Giraldo-Garcia, Regina – PDS Partners: Bridging Research to Practice, 2022
This study describes the process of forming a school-university partnership to support the professional growth of our pre-service teachers and the in-service teachers at one partner school district and improving middle school students' science learning amid the pandemic.
Descriptors: Science Education, Game Based Learning, Achievement Gains, College School Cooperation
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Pfirman, Stephanie; Hamilton, Lawrence; Turrin, Margie; Narveson, Craig; Lloyd, Carrie A. – Journal of Geoscience Education, 2021
This first analysis of aggregated data from the Kahoot! game-based player response system demonstrates that it can provide assessments of overall US student polar knowledge and identifies differences in polar knowledge across several states. A kahoot online quiz on polar topics recorded over 25,000 United States teacher-hosted classroom players…
Descriptors: Knowledge Level, Earth Science, Geographic Regions, Foreign Countries
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Jin, Ge; Nakayama, Shoji; Tu, Manghui – Journal of Education and Learning (EduLearn), 2020
Safety and security education are important part of technology related education, because of recent number of increase in safety and security related incidents. Game based learning is an emerging and rapidly advancing forms of computer-assisted instruction. Game based learning for safety and security education enables students to learn concepts…
Descriptors: Game Based Learning, Simulated Environment, Computer Games, Physical Environment