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Momani, Alaa M. – Online Submission, 2010
Moodle and Blackboard are two of the most famous and widely-known Learning Management Systems (LMS) over the world especially in the universities and other educational organizations. They have lots in common, but also have some key differences which make each one special in its own way. We note these differences below. If you have used any one of…
Descriptors: Instructional Design, Integrated Learning Systems, Computer Software, Comparative Analysis
Tiwari, Rajiv; Singh, Khilawan – Australasian Journal of Educational Technology, 2011
A comprehensive survey on the Internet based virtualisation of experiments is presented, covering several individual as well as collaborative efforts in various engineering disciplines. From this survey it could be concluded that there is a pressing need to develop full-fledged remote laboratory experiments for integrated directly into engineering…
Descriptors: Foreign Countries, Feedback (Response), Curriculum Development, Engineering
Koh, Elizabeth; Lim, John – Computers & Education, 2012
In recent years, educators and students are increasingly employing online collaboration applications such as Google Docs[TM] and PBWorks[TM] for group projects and assignments. Yet, the effectiveness of these emerging technologies has not been rigorously examined. Anchoring upon and informed by the existing literature, two design…
Descriptors: Assignments, Academic Achievement, Cooperative Learning, Social Environment
Kazancoglu, Yigit; Aksoy, Murat – Turkish Online Journal of Educational Technology - TOJET, 2011
According to the Internet World Stats (2010), the growth rate of internet usage in the world is 444.8 % from 2000 to 2010. Since the number of internet users is rapidly increasing with each passed year, e-learning is often identified with web-based learning. The institutions, which deliver e-learning service via the use of computer and internet,…
Descriptors: Expertise, Electronic Learning, Design Requirements, Distance Education
Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education
Incikabi, Lutfi; Sancar Tokmak, Hatice – Educational Media International, 2012
This case study examined the educational software evaluation processes of pre-service teachers who attended either expertise-based training (XBT) or traditional training in conjunction with a Software-Evaluation checklist. Forty-three mathematics teacher candidates and three experts participated in the study. All participants evaluated educational…
Descriptors: Foreign Countries, Novices, Check Lists, Mathematics Education
Nikolic, B.; Radivojevic, Z.; Djordjevic, J.; Milutinovic, V. – IEEE Transactions on Education, 2009
Courses in Computer Architecture and Organization are regularly included in Computer Engineering curricula. These courses are usually organized in such a way that students obtain not only a purely theoretical experience, but also a practical understanding of the topics lectured. This practical work is usually done in a laboratory using simulators…
Descriptors: Instructional Design, Evaluation Criteria, Science Laboratories, Computer Software
Ioannou, Andri; Hannafin, Robert D. – TechTrends: Linking Research and Practice to Improve Learning, 2008
Course management systems (CMSs) are software systems designed to manage course content and course activities. These tools integrate technological and pedagogical features into a web-based system that allows instructors, even those who are unfamiliar with web-based technologies, to design, deliver, and manage an online course. However, CMSs have…
Descriptors: Online Courses, Course Content, Courseware, Computer Managed Instruction
Robbins, Russell W.; Butler, Brian S. – Journal of Information Systems Education, 2009
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate some activities and hinder others. Although it is theoretically possible for a VW platform to support all types of activities, designers make choices that lead technologies to be more or less suited for different learning objectives. Virtual World…
Descriptors: Computer Assisted Instruction, Barriers, Educational Objectives, Teaching Methods