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Nevcan Aksoy; Mutlu Tahsin Üstündag – Journal of Educational Technology and Online Learning, 2023
Institutions have tended to provide online training and in-service training by using today's technologies due to the increasing number of employees and the increase in the number of in-service trainings to be given. While the number of trainings held in online environments is increasing day by day, it has gained importance to help learners learn…
Descriptors: Electronic Learning, Cognitive Style, Employees, Job Training
Lauren Schnell-Peskin; Gina Riley; Kristen Hodnett; Virginia Gryta; April Kisamore – International Journal of Information and Learning Technology, 2024
Purpose: It is now considered commonplace to teach in a multigenerational higher education classroom that is made up of Baby Boomers, Generation X, Y and Z students. To ensure that all students, regardless of their generational identity, are successful in the classroom, educators must teach purposefully, with an understanding of the variables that…
Descriptors: Student Needs, Higher Education, Intergenerational Programs, Adult Students
Yvonne M. Hood – ProQuest LLC, 2022
The purpose of this interpretive phenomenological qualitative study was to gain an understanding of student engagement and collaboration experiences of Millennial and Postmillennial students in the online higher education environment. Piaget's pedagogical constructivism theory, combined with the generational cohort theory of Mannheim, are cited as…
Descriptors: Electronic Learning, Generational Differences, Phenomenology, Student Attitudes
Stephanie D. Witcher; Pietro A. Sasso – College Teaching, 2024
To increase student success, higher education needs highly-trained faculty who are prepared to meet the needs of today's community college students. High-impact faculty professional development is vital to meet that need. With barriers to faculty attendance at traditional, synchronous trainings, leaders are considering alternative options. Using…
Descriptors: Generational Differences, Teacher Attitudes, Electronic Learning, Technology Uses in Education
Sasha Ruffins – ProQuest LLC, 2023
The effect of gamified elements among adult learners in online post-secondary education classrooms is essential to determining the needs of each learner and if they vary from generation to generation and affect their playful experience and academic success. The gap in research exists as this is yet to be determined. The research questions tested…
Descriptors: Gamification, Electronic Learning, Play, Generational Differences
Yawson, David; Yamoah, Fred Amofa – Open Learning, 2023
This research aimed to explore the nuances of utility in components of e-learning systems by using a multi-generational undergraduate business school cohort programme and an e-learning utility-satisfaction evaluation model. Our empirical research demonstrates differences between the three generations for the utility of all the variables of the…
Descriptors: Electronic Learning, Educational Technology, Undergraduate Study, Business Schools
Minh Tuan Nguyen; Nguyen Quang Duy Vu; Hoai Thu Nguyen; Phuong Thao Thi Vu – Problems of Education in the 21st Century, 2024
Continuing education (CE) plays a crucial role in workforce development and economic growth across Asia, yet the landscape of CE research in the region has not been comprehensively mapped. A comprehensive bibliometric analysis of continuing education (CE) research in Asia from 1972 to 2023 was carried out, utilizing data from the Scopus database…
Descriptors: Continuing Education, Educational Research, Bibliometrics, Publications
Zitouniatis, Athanasios; Lazarinis, Fotis; Kanellopoulos, Dimitris – Education and Information Technologies, 2023
This paper proposes a scenario-based learning (SBL) methodology for teaching Computational Thinking (CT). The presented scenario includes educational material that teaches the basic concepts of a Python course for beginners. The scenario allows the educator to utilize a combination of tools and services and follow a mind map. Moreover, it presents…
Descriptors: Students, Computation, Thinking Skills, Programming Languages
Smeaton, Alan F. – Health Education & Behavior, 2023
Many universities have wellness programs to promote overall health and well-being. Using students' own personal data as part of improving their own wellness would seem to be a natural fit given that most university students are already data and information literate. In this work, we aim to show how the interplay between health literacy and data…
Descriptors: Universities, Health Education, Digital Literacy, Multiple Literacies
Ahmad Samed Al-Adwan; Mutaz M. Al-Debei – Education and Information Technologies, 2024
The interest in metaverse technology has risen notably in higher education learning contexts. Due to the global spread of the Covid-19 pandemic, higher education institutions are now increasingly emphasising online interactive learning. Higher education institutions are currently investigating the potential of metaverse technology to enhance…
Descriptors: Technology Uses in Education, Computer Simulation, Electronic Learning, Interaction
Liu, Chih-Chi; Wang, Ya-Ling – Educational Gerontology, 2023
Research has begun to pay more attention to intergenerational learning and its advantages, while what is the flow state of students of different generations when they participate in intergenerational learning? This study simultaneously measured the flow state of 16 college students (M = 23.13, SD = 1.82, ranging from 21 to 27 years old; 23.08%…
Descriptors: In Person Learning, Electronic Learning, Models, Age Groups
Manurung, Elvy Maria; Purwadi, Yohanes Slamet; Sugiharto, Ignatius Bambang – Electronic Journal of e-Learning, 2022
Digital culture has penetrated most aspects of our lives. Yet it has also dragged us into paradoxical situations and profound uncertainty. This, in turn, requires digital learning process that is capable of fostering mature individuals characterized by specific creativity; the kind of creativity rooted in prudence, deep insight into life as well…
Descriptors: Foreign Countries, Electronic Learning, Learning Processes, Creativity
Alessio Castiglione – International Association for Development of the Information Society, 2023
The Edu-social Algorithm research project aims to construct a micro-pedagogical, experimental, digital research action to create a methodological model using the functions and algorithms found in social media used by Generation Alpha (specifically Instagram). The project is the manifestation of an explorative research path seeking to alter the…
Descriptors: Social Media, Handheld Devices, Telecommunications, Digital Literacy
Zingisa Nkosinkulu – Journal of Visual Literacy, 2024
This article embarks on an exploration of the transformative influence of infographics within the educational landscape, tracing their impact from the Gen-Alpha era onwards. Infographics emerge as dynamic visual tools, transcending generational boundaries and establishing a universal language of comprehension. From catering to the digital fluency…
Descriptors: Visual Aids, Visual Literacy, Recreational Activities, Leisure Time
Kasimoglu, Sinem; Çelik, Mustafa Ufuk – Journal of Educational Psychology - Propositos y Representaciones, 2021
It would not be wrong to say that a transformation has started in education as in all fields since the 2000s when the Internet began to spread. In the traditional education model, the student-centered learning models take the place of the teacher understanding that stores the information in itself, directing the student to different sources and…
Descriptors: Access to Information, Technology Integration, Educational Technology, Student Attitudes