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Gisella Rossini; Federico Manzi; Cinzia Di Dio; Antonio Iannaccone; Antonella Marchetti; Davide Massaro – European Journal of Psychology of Education, 2025
In the field of educational robotics, it is important to understand the processes trough which child-robot interactions are established during play activities. In terms of socio-material characteristics, robots can vary widely, from more mechanical robots to more anthropomorphic ones. Research has shown that the degree of anthropomorphization of…
Descriptors: Preschool Children, Preschool Education, Toddlers, Robotics
Nicola Robertson – Prism: Casting New Light on Learning, Theory & Practice, 2022
There is no denying that the influence and use of technology in relation to teaching and learning increased significantly during the Co-Vid-19 periods of isolation and lockdown. The screen became the classroom; the teacher (and the students), rendered as apparitions of virtuality. Nevertheless, despite the barriers of distance and screen, there…
Descriptors: Teaching (Occupation), Electronic Learning, Robotics, Computer Assisted Instruction
Guo, Yan Ru; Goh, Dion Hoe-Lian – Journal of Educational Computing Research, 2015
Over the past decade, computer games and other interactive technologies have shown great potential when used in innovative ways to enhance learning. It is now known that learning is associated not only with cognitive ability but also with affect. The incorporation of affective embodied pedagogical agents (EPAs) in computer programs for learning…
Descriptors: Meta Analysis, Affective Behavior, Educational Technology, Instructional Effectiveness
Pellas, Nikolaos – International Journal of Learning and Change, 2014
Nowadays, the dissemination and exploitation of three-dimensional (3D) multi-user virtual worlds in higher education have been disclosed from their widespread acceptance as candidate learning platforms. However, it is still lacking a theoretical cybernetic macro-script to elaborate the coordination of multiple complex interactions among…
Descriptors: Cybernetics, Organizational Development, Scripts, Computer Assisted Instruction
Adams, W.; Reid, S.; LeMaster, R.; McKagan, S.; Perkins, K.; Dubson, M.; Wieman, C. – Journal of Interactive Learning Research, 2008
Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over 200 individual student interviews during which the students described what they were thinking as they interacted with simulations. These interviews…
Descriptors: Computer Assisted Instruction, Physics, Educational Technology, Computer System Design
Kaburlasos, Vassilis G.; Marinagi, Catherine C.; Tsoukalas, Vassilis Th. – Computers & Education, 2008
This work presents innovative cybernetics (feedback) techniques based on Bayesian statistics for drawing questions from an Item Bank towards personalized multi-student improvement. A novel software tool, namely "Module for Adaptive Assessment of Students" (or, "MAAS" for short), implements the proposed (feedback) techniques. In conclusion, a pilot…
Descriptors: Feedback (Response), Student Improvement, Computer Science, Bayesian Statistics
Strauss, Howard – EDUCAUSE Review, 2007
In this article, the author looks to the past for trends in hardware, software, networking, and education and attempt to extrapolate where they are going and what their broad implications might be. However, there are many different ways that trends can be interpreted, and it is easy to pick trends that support one's thesis and ignore ones that…
Descriptors: Internet, Trend Analysis, Prediction, Expectation