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Faulconer, E. K.; Griffith, J. C. – Journal of Science Education and Technology, 2022
Learning chemistry in an online environment may have multiple sources of anxiety for students, including chemistry anxiety, math anxiety, computer anxiety, and trait anxiety (personality attribute of proneness to experience anxiety). While previous research has explored relationships between math and chemistry anxiety in a traditional setting, no…
Descriptors: Anxiety, Introductory Courses, Undergraduate Students, Chemistry
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Luo, Feiya; Ijeluola, Stephen Abiodun; Westerlund, Jill; Walker, Amanda; Denham, André; Walker, John; Young, Cherelle – Journal of Science Education and Technology, 2023
As more states in the USA require elementary schools to offer computer science (CS) education, teachers are expected to master the knowledge and skills to teach CS by integrating computational thinking (CT) into content areas. This study presented a research-practice partnership approach to support elementary teachers in a local school district…
Descriptors: Elementary School Teachers, Computation, Thinking Skills, Integrated Curriculum
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Yeh, Heng-Yi; Tsai, Yu-Hsiang; Tsai, Chin-Chung; Chang, Hsin-Yi – Journal of Science Education and Technology, 2019
This study investigated high school students' conceptions of technology-assisted science learning via drawing analysis, and explored how students with different degrees of computer experience and science learning self-efficacy may show different conceptions via their drawings. The participants included 335 senior high school students in Taiwan…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Knowledge Level
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Yin, Yue; Hadad, Roxana; Tang, Xiaodan; Lin, Qiao – Journal of Science Education and Technology, 2020
Computational thinking (CT) is believed to be a critical factor to facilitate STEM learning, and a vital learning objective itself. Therefore, researchers are continuing to explore effective ways to improve and assess it. Makerspaces feature various hands-on activities, which can attract students with diverse interests from different backgrounds.…
Descriptors: Thinking Skills, Entrepreneurship, STEM Education, Hands on Science
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Jang, Hyewon – Journal of Science Education and Technology, 2016
Gaps between science, technology, engineering, and mathematics (STEM) education and required workplace skills have been identified in industry, academia, and government. Educators acknowledge the need to reform STEM education to better prepare students for their future careers. We pursue this growing interest in the skills needed for STEM…
Descriptors: STEM Education, Work Environment, Interrater Reliability, Engineering Education
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Hsu, Hui-Yin; Wang, Shiang-Kwei; Runco, Lisa – Journal of Science Education and Technology, 2013
Due to the rapid advancements of information and communication technologies (ICTs), educational researchers argue that multimodal and new literacies should become common practices in schools. As new ICTs emerge and evolve, students need the new literacies skills and practices to successfully participate fully in the civic life of a global…
Descriptors: Pedagogical Content Knowledge, Computer Literacy, Mixed Methods Research, Teacher Surveys
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Maeng, Jennifer L.; Mulvey, Bridget K.; Smetana, Lara K.; Bell, Randy L. – Journal of Science Education and Technology, 2013
This investigation provides detailed descriptions of preservice secondary science teachers' technology-enhanced inquiry instruction and their developing TPACK. Prior to student teaching, 27 preservice teachers were introduced to general guidelines for integrating technology to support reform-based science instruction. This instruction was in…
Descriptors: Science Teachers, Preservice Teachers, Masters Programs, Technology Uses in Education
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Campbell, Todd; Wang, Shaing Kwei; Hsu, Hui-Yin; Duffy, Aaron M.; Wolf, Paul G. – Journal of Science Education and Technology, 2010
This position paper proposes the enhancement of teacher and student learning in science classrooms by tapping the enormous potential of information communication and technologies (ICTs) as cognitive tools for engaging students in scientific inquiry. This paper serves to challenge teacher-held assumptions about students learning science "from…
Descriptors: Constructivism (Learning), Position Papers, Science Instruction, Science Education
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Wofford, Jennifer – Journal of Science Education and Technology, 2009
Computing is anticipated to have an increasingly expansive impact on the sciences overall, becoming the third, crucial component of a "golden triangle" that includes mathematics and experimental and theoretical science. However, even more true with computing than with math and science, we are not preparing our students for this new reality. It is…
Descriptors: Science Education, Computer Science, Computer Uses in Education, Science Instruction
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Annetta, Leonard A.; Frazier, Wendy M.; Folta, Elizabeth; Holmes, Shawn; Lamb, Richard; Cheng, Meng-Tzu – Journal of Science Education and Technology, 2013
Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A professional development model appropriate for infusing innovative technologies into standards-based…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Mixed Methods Research
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Keengwe, Jared; Kidd, Terry; Kyei-Blankson, Lydia – Journal of Science Education and Technology, 2009
The purpose of this study was to explore the factors affecting ICT adoption process and the implications for faculty training and technology leadership. Respondents represented a wide range of academic and professional positions. They identified themselves as Assistant, Associate, and Professor as well as Instructional Designer, Director of…
Descriptors: Technology Uses in Education, Technology Integration, Higher Education, Instructional Design
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Kafai, Yasmin B. – Journal of Science Education and Technology, 2008
Our work investigates the annual outbreak of Whypox, a virtual epidemic in Whyville.net, a virtual world with over 1.2 million registered players ages 8-16. We examined online and classroom participants' understanding of a computer virus using surveys and design activities. Our analyses reveal that students have a mostly naive understanding of a…
Descriptors: Instructional Design, Student Attitudes, Knowledge Level, Information Technology