Publication Date
In 2025 | 16 |
Descriptor
Source
Author
Pinanta Chatwattana | 2 |
Adam Barton | 1 |
Adi Nur Cahyono | 1 |
Alison Twiner | 1 |
Amani Itani | 1 |
Amy Hutchison | 1 |
Andrea Conchado | 1 |
Angélica Monteiro | 1 |
Anya S. Evmenova | 1 |
Anyamanee Ussarn | 1 |
Aysegül Liman Kaban | 1 |
More ▼ |
Publication Type
Journal Articles | 15 |
Reports - Research | 13 |
Information Analyses | 2 |
Books | 1 |
Collected Works - General | 1 |
Reports - Evaluative | 1 |
Education Level
Audience
Location
Europe | 2 |
Indonesia | 2 |
Thailand | 2 |
Asia | 1 |
Colombia | 1 |
Maryland | 1 |
New Hampshire | 1 |
Spain | 1 |
Turkey (Istanbul) | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Thiyaporn Kantathanawat; Anyamanee Ussarn; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose: The increasing integration of digital technology in education underscores the need for instructional models that support personalized, skill-based, and problem-solving focused learning. While traditional pedagogies often fail to address these needs comprehensively, this study proposes that the Mastery Adaptive Problem-Solving…
Descriptors: Educational Technology, Technology Uses in Education, Problem Solving, Mastery Learning
Zumrotul ‘Aliyah; Sunaryono Sunaryono; Khusaini Khusaini; Bakhrul Rizky Kurniawan – Journal of Science Learning, 2025
In the context of physics education, it is imperative that educators prioritize the development of students' problem-solving abilities. Given the interdisciplinary nature of physics and its relevance to everyday life, students must possess robust problem-solving skills. However, conventional and uninspiring learning approaches have been shown to…
Descriptors: Feedback (Response), Web Sites, Educational Technology, Problem Solving
Michael J. Hogan; Adam Barton; Alison Twiner; Cynthia James; Farah Ahmed; Imogen Casebourne; Ian Steed; Pamela Hamilton; Shengpeng Shi; Yi Zhao; Owen M. Harney; Rupert Wegerif – Irish Educational Studies, 2025
Collective Intelligence (CI) is important for groups that seek to address shared problems. CI in human groups can be mediated by educational technologies. The current paper presents a framework to support design thinking in relation to CI educational technologies. Our framework is grounded in an organismic-contextualist developmental perspective…
Descriptors: Intelligence, Educational Technology, Problem Solving, Group Behavior
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Ivatul Laily Kurniawati; Punaji Setyosari; I Wayan Dasna; Henry Praherdhiono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The era of Industrial Revolution 4.0 has triggered an explosion of digitalization in all fields, especially information. This era of Industrial Revolution 4.0 has led to a shift in learning from face-to-face learning in the classroom to online learning. This study will determine students' argumentation skills and self-directed learning (SDL) in…
Descriptors: Problem Based Learning, Flipped Classroom, Persuasive Discourse, Independent Study
Jessica Thomas; Sara Bicard; Kate D. Simmons – Journal of Special Education Technology, 2025
An alternating treatments design was used to analyze the effects of concrete and virtual manipulatives on the duration and number of correctly solved linear equations by three middle school students with cognitive disabilities. Participants physically manipulated algebra tiles to solve an equation during the concrete manipulative condition. During…
Descriptors: Students with Disabilities, Algebra, Problem Solving, Manipulative Materials
Hatice Kübra Isik; Aysegül Liman Kaban – Journal of Educational Technology and Online Learning, 2025
Educational digital escape games (EDEGs) are digital versions of escape rooms where players solve puzzles and complete challenges to achieve educational goals. This study investigates the effects of EDEGs on the academic achievement and motivation of elementary school students in mathematics. Using an explanatory sequential mixed-method design, 45…
Descriptors: Grade 3, Elementary School Students, Teaching Methods, Student Motivation
Leonardo Gallego Joya; Martha Andrea Merchán Merchán; Ellie Anne López Barrera – Contemporary Educational Technology, 2025
The systematic review permitted the characterization of training programs in digital teaching competence using an analysis of their structure, implementation, and results. A comprehensive search was conducted across five databases, namely Scopus, Web of Science, Redalyc, Science Direct, and LENS, to retrieve scientific articles published between…
Descriptors: Teacher Competencies, Technological Literacy, Teacher Motivation, Teacher Education Programs
Shu-Hsuan Chang; I-Cheng Lin; Po-Jen Kuo; Chia-Chung Kuo; Tsung-Han Tsai; Pin-Chien Liu; Yan-Ling Hsu; Pei-Ling Chien – Educational Technology & Society, 2025
Even though many experimental studies have considered nurturing creativity as an essential advantage in implementing STE(A)M (Science, Technology, Engineering, [Arts], and Mathematics) education, there is currently a lack of meta-analysis research on the effect of STE(A)M education on creativity to confirm that STE(A)M education can improve…
Descriptors: STEM Education, Art Education, Creativity, Program Effectiveness
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Sara Blanc; Andrea Conchado; José V. Benlloch-Dualde; Angélica Monteiro; Laura Grindei – International Journal of STEM Education, 2025
Background: This paper presents an empirical analysis of problem-solving digital competence among primary and secondary students. The study explores the relationship between learners' personal autonomy, their ability to face and solve problems, and their capacity to thrive in the digital world. This investigation brings a fresh perspective,…
Descriptors: Problem Solving, Educational Technology, Technology Uses in Education, Technological Literacy
Raweewarn Rattanakha; Pinanta Chatwattana; Pallop Piriyasurawong – Higher Education Studies, 2025
This research is intended to study the outcomes of analytical thinking and curiosity derived from the virtual smart classroom using the cooperative problem-based learning; thereby the said virtual smart classroom is a research tool initiated from the integration of the problem-based learning and the cooperative learning coupled with the aid of…
Descriptors: Problem Based Learning, Virtual Classrooms, Cooperative Learning, Technology Uses in Education
Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
Nachamma Sockalingam; Kenneth Lo; Judy Teo; Cheah Chin Wei; Danny Chow Jiun Jiet; Dorien Herremans; Melvin Lee Ming Jun; Oka Kurniawan; Yixiao Wang; Pey Kin Leong – Discover Education, 2025
Singapore University of Technology and Design (SUTD) is embarking on an educational innovation program called SUTD campusX to support its future of education. SUTD campusX aims to innovate new educational models, technology tools, and pedagogies for a new form of learning called "Cyber-Physical Learning", where the concept is that both…
Descriptors: Educational Trends, Educational Innovation, Educational Practices, Teaching Methods
Reagan L. Mergen; Anya S. Evmenova; Kelley S. Regan; Boris Gafurov; Amy Hutchison – Behavioral Disorders, 2025
A study using a multiple-baseline across participants design was conducted in a U.S. alternative education setting to examine the functional relation between students' use of a technology-based graphic organizer (TBGO) with embedded self-regulated learning strategies on the quantity and quality of their persuasive essay writing. Three third- to…
Descriptors: Persuasive Discourse, Writing (Composition), Technology Uses in Education, Special Education
Previous Page | Next Page »
Pages: 1 | 2