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Marta Pellegrini; Carmen Pannone; Daniela Fadda; Laura Francesca Scalas; Giuliano Vivanet; Amanda Neitzel – Campbell Systematic Reviews, 2025
The issue of students dropping out before completing secondary education is a global concern with significant individual and societal consequences. Various terms, such as Early School Leaving (ESL), Early Leaving from Education and Training (ELET), and school dropout, reflect different policy perspectives on this phenomenon. Despite international…
Descriptors: Dropout Prevention, Intervention, Compensation (Remuneration), Potential Dropouts
National Institute of Justice, 2025
Over the last 25 years, researchers, practitioners, and policymakers have consistently recognized the need for a comprehensive approach to school safety. However, identifying the key components of a comprehensive approach and the ideal way to balance and implement those components has proved challenging. To address this challenge, the National…
Descriptors: School Safety, Evidence Based Practice, Educational Environment, Student Behavior
Kayla Bates-Brantley; Mackenzie D. Sidwell; Marsha Hasenoehrl – Communique, 2025
Reading and literacy skills are essential to fostering a child's development and academic success. Research has consistently highlighted the importance of early literacy proficiency as a strong indicator of later academic achievement, cognitive ability, and social-emotional well-being (Espinosa, 2002; Gottlieb et al., 2022). Unfortunately, reading…
Descriptors: Reading Skills, Literacy, Child Development, Academic Achievement
Victoria L. Bernhardt – Eye on Education, 2025
With the 5th Edition of Data Analysis for Continuous School Improvement, best-selling Victoria Bernhardt has written the go-to-resource for data analysis in your school! By incorporating collaborative structures to implement, monitor, and evaluate the vision and continuous improvement plan, this book provides a framework to show learning…
Descriptors: Learning Analytics, Data Analysis, Educational Improvement, Evaluation Methods
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Wendee White; Paul Gault; Jill Shimi; Kristi Herd; Gaye Manwaring – Discover Education, 2025
This study explores the effectiveness and design value of 'Resilience Education Supports Students in Life' (RESSIL), an adventure-based digital game for developing resilience capacities in undergraduate studentsĀ at one UK University. RESSIL was designed in response to the increasing wellbeing needs of undergraduate students and in recognition of…
Descriptors: Foreign Countries, Undergraduate Students, Computer Games, Educational Games
Washington B. Collado – Corwin, 2025
In this essential guide for education leaders who aspire to effect meaningful change in the lives of students from high-poverty communities, Washington B. Collado presents four pillars to support education leaders in (1) creating a shared vision and mission, (2) engaging families and communities, (3) maintaining a focus on equity, and (4)…
Descriptors: Poverty, At Risk Students, Leadership Responsibility, Institutional Mission
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Muhammad Farrukh Shahzad; Shuo Xu; Huizheng Liu; Hira Zahid – European Journal of Education, 2025
The rapid advancement of generative artificial intelligence (GAI) and the extensive use of social media have transformed how students engage with educational materials and interact with their peers. Collaborative learning (CL) platforms, empowered by artificial intelligence (AI) algorithms, have gained popularity due to their potential to enhance…
Descriptors: Foreign Countries, Artificial Intelligence, Undergraduate Students, Social Media
Rachel L. Schechter; Paul Chase – Online Submission, 2025
This study examines the effectiveness of Evidence-Based Literacy Instruction (EBLI) Teacher and Student Lessons in whole-classroom settings for grades K-5. Conducted in a Michigan school district during the 2023-2024 school year, this mixed-methods research evaluated implementation and outcomes across 815 students from 35 classrooms. MAP Growth…
Descriptors: Program Effectiveness, Evidence Based Practice, Literacy Education, Elementary School Students
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Eadaoin J. Slattery; Paula Lehane; Deirdre Butler; Michael O'Leary; Kevin Marshall – Review of Education, 2025
Minecraft is a popular digital game-based learning (DGBL) tool used in learning environments around the world. With increasing emphasis on evidence-informed practice and policymaking in educational systems, this paper systematically reviews the evidence base behind the use of Minecraft in improving academic, cognitive, motivational-affective and…
Descriptors: Game Based Learning, Computer Games, Educational Games, Children