Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Game Based Learning | 2 |
| Models | 2 |
| Predictor Variables | 2 |
| Artificial Intelligence | 1 |
| Bayesian Statistics | 1 |
| Computation | 1 |
| Educational Environment | 1 |
| Educational Games | 1 |
| Expectation | 1 |
| Genetics | 1 |
| Learner Engagement | 1 |
| More ▼ | |
Author
| Wiebe, Eric | 2 |
| Boyer, Kristy Elizabeth | 1 |
| Dorsey, Chad | 1 |
| Frankosky, Megan H. | 1 |
| Lester, James | 1 |
| Lester, James C. | 1 |
| Lord, Trudi | 1 |
| Min, Wookhee | 1 |
| Mott, Bradford | 1 |
| Mott, Bradford W. | 1 |
| Rachmatullah, Arif | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Secondary Education | 2 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Min, Wookhee; Frankosky, Megan H.; Mott, Bradford W.; Rowe, Jonathan P.; Smith, Andy; Wiebe, Eric; Boyer, Kristy Elizabeth; Lester, James C. – IEEE Transactions on Learning Technologies, 2020
A distinctive feature of game-based learning environments is their capacity for enabling stealth assessment. Stealth assessment analyzes a stream of fine-grained student interaction data from a game-based learning environment to dynamically draw inferences about students' competencies through evidence-centered design. In evidence-centered design,…
Descriptors: Game Based Learning, Student Evaluation, Artificial Intelligence, Models
Rachmatullah, Arif; Reichsman, Frieda; Lord, Trudi; Dorsey, Chad; Mott, Bradford; Lester, James; Wiebe, Eric – Journal of Science Education and Technology, 2021
This study examined students' genetics learning in a game-based environment by exploring the connections between the expectancy-value theory of achievement motivation and flow theory. A total of 394 secondary school students were recruited and learned genetics concepts through interacting with a game-based learning environment. We measured their…
Descriptors: Models, Secondary School Students, Genetics, Game Based Learning

Peer reviewed
Direct link
