Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Educational Games | 3 |
| Game Based Learning | 3 |
| Grade 10 | 2 |
| Grade 11 | 2 |
| Grade 9 | 2 |
| High School Students | 2 |
| Physics | 2 |
| Student Behavior | 2 |
| Computer Games | 1 |
| Design | 1 |
| Educational Technology | 1 |
| More ▼ | |
Author
| Rahimi, Seyedahmad | 3 |
| Shute, Valerie | 3 |
| Smith, Ginny | 3 |
| Yang, Xiaotong | 3 |
| Kuba, Renata | 2 |
| Alonso Fernández, Cristina | 1 |
| Alonso-Fernández, Cristina | 1 |
| Dai, Chih-Pu | 1 |
| Fulwider, Curt | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Secondary Education | 3 |
| Grade 10 | 2 |
| Grade 11 | 2 |
| Grade 9 | 2 |
| High Schools | 2 |
| Junior High Schools | 2 |
| Middle Schools | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yang, Xiaotong; Rahimi, Seyedahmad; Fulwider, Curt; Smith, Ginny; Shute, Valerie – Educational Technology Research and Development, 2022
The current study investigated students' gameplay behavioral patterns as a function of in-game learning supports delivery timing when played a computer-based physics game. Our sample included 134 secondary students (M = 14.40, SD = .90) from all over the United States, who were randomly assigned into three conditions: receiving instructional…
Descriptors: Student Behavior, Educational Games, Game Based Learning, Problem Solving
Yang, Xiaotong; Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Smith, Ginny; Alonso-Fernández, Cristina – Educational Technology Research and Development, 2021
In-game learning supports aim to help students solve game levels (i.e., game-related supports), and connect to underlying content (i.e., content-related and hybrid supports). Students with different levels of prior knowledge may have different needs for in-game supports. In this study, we designed a 2D physics game with game-related,…
Descriptors: Prior Learning, Educational Games, Game Based Learning, High School Students
Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Dai, Chih-Pu; Yang, Xiaotong; Smith, Ginny; Alonso Fernández, Cristina – Grantee Submission, 2021
We examined the use and effectiveness of an incentive system--one of the five elements of a theory-based motivational architecture in educational games that we proposed--in a computer-based physics game on students' learning and performance. The incentive system's purpose was to motivate students to access learning supports designed to facilitate…
Descriptors: Educational Games, Incentives, Student Motivation, Program Effectiveness

Peer reviewed
Direct link
