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Radley, Keith C.; Dart, Evan H.; Schrieber, Stefanie R.; Davis, John L. – Behavioral Disorders, 2021
Classroom observations are frequently conducted with the purpose of comparing the behavior of a target student to that of other peers within the same classroom. A variety of procedures may be utilized by researchers and practitioners to collect such data; however, little is known of the accuracy of estimates of behavior produced by such procedures…
Descriptors: Comparative Analysis, Student Behavior, Peer Groups, Accuracy
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Lum, John D. K.; Radley, Keith C.; Tingstrom, Daniel H.; Dufrene, Brad A.; Olmi, D. Joe; Wright, Sarah J. – Journal of Positive Behavior Interventions, 2019
The present study examined the effects of tootling, a peer-mediated positive behavior intervention, on students' classwide disruptive and academically engaged behavior in three general education high school classrooms. A withdrawal design was used to assess the effects of the intervention. Students wrote tootles anonymously on paper slips and…
Descriptors: Peer Mediation, Intervention, Behavior Problems, Behavior Change
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O'Handley, Roderick D.; Radley, Keith C.; Cavell, Hannah J. – Preventing School Failure, 2016
The current pilot study investigated the effectiveness of the Superheroes Social Skills program in decreasing disruptive and aggressive behavior of elementary-age students with high-incidence disabilities. Six students in a self-contained classroom, identified as displaying high rates of disruptive and aggressive behavior toward peers, were…
Descriptors: Program Effectiveness, Behavior Problems, Aggression, Elementary School Students
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Radley, Keith C.; Dart, Evan H.; O'Handley, Roderick D. – School Psychology Review, 2016
The current study investigated the effectiveness of the Quiet Classroom Game, an interdependent group contingency using an iPad loaded with a decibel meter app, for increasing academically engaged behavior. Three first-grade classrooms in the southeastern United States, identified as displaying high levels of noise and disruptive behavior, were…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Technology Uses in Education