Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Cognitive Development | 2 |
| Teaching Methods | 2 |
| Accuracy | 1 |
| Adolescent Development | 1 |
| Age Differences | 1 |
| Cognitive Processes | 1 |
| Computer Games | 1 |
| Computer Science Education | 1 |
| Correlation | 1 |
| Design | 1 |
| Educational Psychology | 1 |
| More ▼ | |
Source
| Mind, Brain, and Education | 1 |
Author
| Mayer, Richard E. | 2 |
| Homer, Bruce D. | 1 |
| MacNamara, Andrew | 1 |
| Ober, Teresa M. | 1 |
| Plass, Jan L. | 1 |
| Rose, Maya C. | 1 |
Publication Type
| Information Analyses | 1 |
| Journal Articles | 1 |
| Reports - Evaluative | 1 |
| Reports - Research | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Homer, Bruce D.; Ober, Teresa M.; Rose, Maya C.; MacNamara, Andrew; Mayer, Richard E.; Plass, Jan L. – Mind, Brain, and Education, 2019
Adolescence is a period of rapid cognitive change, including an initial increase in speed of cognitive processing and a more gradual increase in efficiency of cognitive processing. This study examined how neurophysiological changes associated with adolescent development can inform the design of game-based executive function (EF) training. Two…
Descriptors: Accuracy, Computer Games, Cognitive Development, Cognitive Processes
Mayer, Richard E. – 1981
This review of ideas from cognitive and educational psychology that are related to the problem of how to teach non-programmers to use computers explores two techniques. The first one discussed is the effects of concrete models on people's understanding and learning of new technical information such as computer programming. Research results provide…
Descriptors: Cognitive Development, Computer Science Education, Educational Psychology, Educational Research

Peer reviewed
Direct link
