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Planey, James; Rajarathinam, Robin Jephthah; Mercier, Emma; Lindgren, Robb – International Journal of Computer-Supported Collaborative Learning, 2023
Extended reality technologies such as headset-based augmented reality (AR) unlock unique opportunities to integrate gestures into the collaborative problem-solving process. The following qualitative study documents the collection and analysis of group interaction data in an astronomy sky simulation across AR and tablet technologies in a classroom…
Descriptors: Nonverbal Communication, Assistive Technology, Cooperative Learning, Problem Solving
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Tscholl, Michael; Lindgren, Robb – Science Education, 2016
This research investigates the social learning affordances of a room-sized, immersive, and interactive augmented reality simulation environment designed to support children's understanding of basic physics concepts in a science center. Conversations between 97 parent-child pairs were analyzed in relation to categories of talk through which…
Descriptors: Science Instruction, Simulated Environment, Scientific Concepts, Physics
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Tscholl, Michael; Lindgren, Robb – TechTrends: Linking Research and Practice to Improve Learning, 2014
The potential of augmented reality technologies (AR) for learning in a social and informal setting has been recognized, but little is yet known about the kinds of learning interactions it promotes and supports. In this paper, we describe initial findings from a study where an interactive, immersive, full-body simulation was deployed in a science…
Descriptors: Simulated Environment, Teaching Methods, Interaction, Computer Simulation