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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
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Gestsdottir, Steinunn; Lerner, Richard M. – Human Development, 2008
Adolescence is a period of marked change in the person's cognitive, physical, psychological, and social development and in the individual's relations with the people and institutions of the social world. These changes place adaptational demands on adolescents, ones involving relations between their actions upon the context and the action of the…
Descriptors: Adolescents, Social Development, Adolescent Development, Cognitive Development
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Lerner, Richard M. – Developmental Psychology, 1990
Developmental contextualism focuses on changes in fused relations between developing people and their changing contexts. Research on cognitive training in the aged years provides evidence about plasticity throughout life because it alters developmental trajectories through revised person-context relations. The studies in the current issue support…
Descriptors: Cognitive Development, Individual Development, Individual Differences, Older Adults