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Hagge, Julia – Journal of Adolescent & Adult Literacy, 2021
As society becomes increasingly globalized and networked, online participatory cultures provide youth with experiences to foster dispositions and skills required to engage in virtual spaces. This 5-year longitudinal case study explores the role of affect in the composition practices of an adolescent girl in Scratch, an online programming…
Descriptors: Secondary School Students, Adolescents, Females, Programming
Hagge, Julia – English Teaching: Practice and Critique, 2021
Purpose: The purpose of this paper is to examine the ways in which early adolescent programmers embed meaning in their digital media created within an online programming community called Scratch. Design/methodology/approach: The author completed an 18-month descriptive case study with 5 early adolescent participants. The research design included a…
Descriptors: Semiotics, Programming Languages, Social Media, Computer Software

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