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Yen-Fen Lee; Gwo-Jen Hwang; Pei-Ying Chen – Educational Technology Research and Development, 2025
Self-regulated learning (SRL) is an approach to learning which aims to improve learners' learning outcomes. In the SRL cycle, the quality of students' reflections is a critical factor in SRL performance that can improve learning outcomes. The feedback provided by teachers often has a significant impact on the quality of students' reflections.…
Descriptors: Independent Study, Reflection, Feedback (Response), Artificial Intelligence
Kai-Hsiang Yang; Hui-Chun Chu; Gwo-Jen Hwang; Tzu-Jung Liu – Educational Technology Research and Development, 2025
Digital game-based learning (DGBL) has emerged as an effective strategy to enhance students' learning effectiveness. Concept mapping, recognized as a valuable tool for knowledge construction, has been widely implemented in educational settings. However, research indicates challenges when integrating concept maps into games, particularly when the…
Descriptors: Concept Mapping, Computer Games, Educational Games, Mathematics Education
Chen-Chen Liu; Gwo-Jen Hwang; Peng Yu; Yun-Fang Tu; Youmei Wang – Educational Technology Research and Development, 2025
Oral practice is challenging for foreign language education, and Corrective Feedback (CF) is often used to point out learners' pronunciation errors and to help them improve their oral skills in foreign language courses. CF is generally considered as a necessary condition for foreign language acquisition, and "reflection" and…
Descriptors: Automation, Error Correction, Feedback (Response), Peer Evaluation
Darmawansah Darmawansah; Gwo-Jen Hwang; Chi-Jen Lin; Febiyani Febiyani – Educational Technology Research and Development, 2025
Role-play tasks have long been used by researchers and practitioners to observe L2 (Second language) speaking performance. This social-situated simulation allows students to employ their language skills to converse about real-life themes. While role-plays are highly plausible to actively engage students in interactive learning environments, it has…
Descriptors: Artificial Intelligence, Second Language Learning, Role Playing, English (Second Language)
Lu-Ho Hsia; Gwo-Jen Hwang; Yen-Nan Lin; Jan-Pan Hwang – Educational Technology Research and Development, 2025
In most physical education courses, teachers generally observe and interact with students face-to-face, so as to assess their learning status and provide immediate and appropriate guidance. However, during the COVID-19 pandemic, practical physical education courses moved completely online. Without physical contact, the safety, assessment, and…
Descriptors: Physical Education, Artificial Intelligence, COVID-19, Pandemics

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