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Hsin-Yi Liang; Gwo-Jen Hwang; Tien-Yu Hsu; Jen-Yuan Yeh – British Journal of Educational Technology, 2024
Recently, alternate reality games (ARGs) have been applied in museum learning to encourage learners' active engagement through playful problem-solving activities. However, most learners have insufficient prior knowledge and metacognitive skills to complete the learning tasks in such games. To support learning with ARGs, there is a need to provide…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Simulation, Game Based Learning

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