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Julianna Washington; Candace Walkington – Grantee Submission, 2024
Recent developments in Augmented Reality (AR) headset technologies have allowed for users to see and manipulate the same 3D hologram at the same time, allowing for collaborative, embodied interactions using gestures and actions. Three-dimensional geometry has traditionally been taught largely through 2D projections of 3D figures on pages or…
Descriptors: Mathematics Instruction, Mathematical Logic, Nonverbal Communication, Computer Simulation
Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Grantee Submission, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: Geometry, Mathematics Education, Computer Simulation, Tablet Computers
Candace Walkington; Max Sherard; LeaAnne Daughrity; Prajakt Pande; Theodora Beauchamp; Anthony Cuevas – Grantee Submission, 2025
Unprecedented investments are being made in mathematics tutoring interventions for K-12 students, but results from these interventions are not always promising. Traditional online or distance math tutoring can treat learning as disembodied, and not give learners access to embodied resources like gestures, movements, and actions. Virtual Reality…
Descriptors: Affordances, Educational Benefits, Mathematics Instruction, Tutoring

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