Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Educational Technology | 2 |
Game Based Learning | 2 |
Grade 7 | 2 |
Middle School Students | 2 |
Algebra | 1 |
Educational Games | 1 |
Error Patterns | 1 |
Failure | 1 |
Feedback (Response) | 1 |
Incentives | 1 |
Knowledge Level | 1 |
More ▼ |
Source
Grantee Submission | 2 |
Author
Allison S. Liu | 2 |
Erin Ottmar | 2 |
Avery H. Closser | 1 |
Hannah Smith | 1 |
Jenny Yun-Chen Chan | 1 |
Kirk Vanacore | 1 |
Vy Ngo | 1 |
Publication Type
Reports - Research | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Education | 2 |
Grade 7 | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jenny Yun-Chen Chan; Avery H. Closser; Vy Ngo; Hannah Smith; Allison S. Liu; Erin Ottmar – Grantee Submission, 2023
Background: Prior work has shown that middle school students struggle with algebra and that game-based educational technologies, such as DragonBox and From Here to There!, are effective at improving students' algebraic performance. However, it remains unclear which aspects of algebraic knowledge shift as a result of playing these games and what…
Descriptors: Game Based Learning, Educational Technology, Mathematics Education, Algebra
Allison S. Liu; Kirk Vanacore; Erin Ottmar – Grantee Submission, 2022
Feedback in educational technologies can teach and engage students in math, but questions remain on how to present failure feedback that supports positive learning behaviors. We explore how error- and reward-based feedback influenced students' choices to replay completed problems in "From Here to There!," a math game-based educational…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Failure