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McCall, Jeremiah – Routledge, Taylor & Francis Group, 2011
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and…
Descriptors: Educational Strategies, Video Games, Educational Games, Computer Simulation
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Stoerger, Sharon – Journal of Distance Education, 2010
Education technology proponents argue that tech-savvy students want active learning opportunities that enable them to produce, as well as consume, content. Some educators have responded to this rhetoric by appropriating virtual worlds such as Second Life (SL) for teaching and learning. While SL rewards exploration and experimentation, the…
Descriptors: Active Learning, Educational Technology, Learner Controlled Instruction, Educational Strategies
Jeschofnig, Linda; Jeschofnig, Peter – Jossey-Bass, An Imprint of Wiley, 2011
"Teaching Lab Science Courses Online" is a practical resource for educators developing and teaching fully online lab science courses. First, it provides guidance for using learning management systems and other web 2.0 technologies such as video presentations, discussion boards, Google apps, Skype, video/web conferencing, and social media…
Descriptors: Integrated Learning Systems, Online Courses, Science Instruction, Web Based Instruction
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O'Connor, Eileen A.; Sakshaug, Lynae E. – Journal of Educational Technology Systems, 2009
Second Life (SL) is a user-created virtual environment with possible merit for teaching and learning in higher education. In this article, two teacher educators reflect on their initial development in SL, considering the ways they worked within SL to meet their differing instructional needs and the ways they prepared students for these learning…
Descriptors: Higher Education, Virtual Classrooms, Teacher Educators, Teacher Education Programs
Tamashiro, Roy T. – Computing Teacher, 1985
Presents a model for building a concept-oriented computer simulation which involves five steps: (1) topic selection and resource gathering; (2) developing objectives and lesson activities; (3) selecting and formulating simulation factors; (4) program coding and debugging; and (5) developing student worksheets. Students act as tax advisors in the…
Descriptors: Computer Simulation, Concept Teaching, Elementary Secondary Education, Guidelines
Davies, Anne – 1985
Designed to assist teachers who are not familiar with computer applications in elementary education, this guide provides information on personal skill development, computer terminology, software organization and evaluation, and troubleshooting. A tentative set of computer education objectives is outlined, and examples and strategies for effective…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Simulation, Computer Software