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Meeken, Luke – Art Education, 2020
Digital culture and creativity are often framed as immaterial (Casemajor, 2015), distinct from traditional media, such as paint and clay, and divorced from the immediate, embodied, and political realities of the arts classroom. 3D printing troubles this distinction, providing a concrete way for students' digitally created artifacts to manifest in,…
Descriptors: Art Products, Computer Peripherals, Printing, Computer Uses in Education
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Wright, Lael; Shaw, Daniel; Gaidds, Kimberly; Lyman, Gregory; Sorey, Timothy – Science and Children, 2018
Although solving an engineering design project problem with limited resources or structural capabilities of materials can be part of the challenge, students making their own parts can support creativity. The authors of this article found an exciting solution: 3D printers are not only one of several tools for making but also facilitate a creative…
Descriptors: Computer Peripherals, Engineering Education, Creativity, Design